Silverstone F1 Classics Extensions Pack 4.0
Silverstone F1 Classics Pack now includes 2021, 2022, 2023 and 2024 layouts
Silverstone F1 Classics Pack now includes:
Remastered 2024 layout
Remastered 2023 layout
Remastered 2022 layout
Remastered 2021 layout
ALL LAYOUTS NOW WITH:
Updated digital flags values
New VAO Patch
CSP versions relative adjustments
Unified environment file
New BC7 textures
and as always:
Specific year billboards
Specific year animated boards
Specific year fence boards
Specific year sideline signs
Specific year brake markers
[ HOW TO INSTALL / TROUBLESHOOTING ]
FOR DETAILS ON
HOW TO INSTALL TRACKS/EXTENSIONS
OR IN CASE OF ISSUES
PLEASE READ INSTALL GUIDE/TROUBLESHOOTING POST
https://www.patreon.com/posts/101487267
1. INSTALL ORIGINAL TRACKS
Track is ks_silverstone and is already included in assetto corsa
2. INSTALL EXTENSIONS
Silverstone F1 Classics Extension Pack 4.0
https://drive.google.com/file/d/1vmNa80gD98U4Zo664QLOb2Xw3CKsCVbh/
Comments (38)
Is this a updated version?
Yes all layouts have been updated to 2025 standards (same for both Monza extensions packs): - Updated digital flags values - New VAO Patch - CSP versions relative adjustments - Unified environment file - New BC7 textures (better quality)
Hi Pyyer - Great work as usual! Could you take a look at the F1 2022 S/F straight on the Right Hand Side please - the Lenovo banners don't appear to be showing. 2021 and 2023 ads show fine. Like to try to come up with a fix, but stumped this time!
Thanks for reporting 👍 I will release an update fix soon 😉 [EDIT : it has been fixed in update 3.2]
Hi good day Pyyer!!! I have a question about pit line entry, the detection line does not seem to coincide with the 80km signs, it seems to be much earlier since the real penalty applies sanctions long before the signs.
omg thank you for this, i thought this was on my end for so long
Hi! A feedback after CSP 211. This extention is not working (verified with other users in CSP Patreon). The error "Failed to alocate GPU memory" shows up with any car or situatiion. The original track and 2022 extention works ok! Thanks!
Thanks for reporting 👍 I have finally found what is the issue. It seems CSP has changed its way of loading camera_facing files. I have fixed it in version 2.1.3 of Silverstone 2023, now everything loads correctly 👌
indeed very stupid of them to do that!! i guess this can only be done with a 3d software and edit the object properties. oh well thx!
Exactly, it will required to cut a lot of objects and to split them between astroturf and grass. Then hide all the original grass objects with an ext_config file. I will note it for a future update but that is definitely not a quick task 😅
hi, want to remove grass fx from astro turf/because to me it look's odd n there shouldn't be any as IRL this astro turf/concrete is smooth and flat no grass. i tried to edit ur grassfx config and remove this line 1KERB_GREEN? but it did nothing.. what i need to do?? thx
Hi! 1KERB_GREEN is not the astroturf, it is the supplemental kerbs (with the white triangle) and they are occluding grass meshes not grass meshes anyway. That being said, I agree with that being odd but problem is with the base Kunos track actually: they weirdly choose to use the same material for grass & astroturf so unfortunately there is not a lot we can do for it (check the original track without extension, it has the exact same issue)
this is your rainfx file from canada: i think you need to make something similair for austria and silverstone [DEFAULTS] Buildings__track = Fences__track = Grass__track = ?GRASS?, ?Grass?, ?grass? 3D_Grass__track = Horizon__track = Light__track = Light_powerpoles__track = People__track = ?PUBLIC?, ?Public?, ?public?, ?CROWD?, ?Crowd?, ?crowd?, ?PEOPLE?, ?People?, ?people? Road__track = ?ROAD?, ?Road?, ?road?, ?ASPHALT?, ?Asphalt?, ?asphalt?, ?GROOVE?, ?Groove?, ?groove?, ?TARMAC?, ?Tarmac?, ?tarmac?, ?CONCRETE?, ?Concrete?, ?concrete?, RDABD, RDILCS, CONCPITS Road_Side__track = ?KERB?, ?Kerb?, ?kerb?, ?KRB?, ?Krb?, ?krb?, ?RUMBLE?, ?Rumble?, ?rumble?, ?RMB?, ?Rmb?, ?rmb, RUNOFF?, runoff?, offtrack, ?GROUND?, ?Ground?, ?ground?, PitF1Hybrid, CRETEG Sand__track = ?SAND?, ?Sand?, ?sand?, ?GRAVEL?, ?Gravel?, ?gravel?, ?GRVL?, ?Grvl?, ?grvl? Trees__track = ?TREE?, ?Tree?, ?tree? ; LINES__track = ?LINE?, ?Line?, ?line?, ?STRIP?, ?Strip?, ?strip? LINES__track = ?paintedline?, ?drsline? PUDDLES__track = $Road__track, $Road_Side__track, $LINES__track, SOAKING__track = $Road__track, $Road_Side__track, $LINES__track, SMOOTH__track = Truck?, ?truck?, ?Tent?, ?tent?, TIRES, ?Flag? ROUGH__track = ?bushes?, $Grass__track, Sand__track [RAIN_FX] PUDDLES_MATERIALS = $PUDDLES__track PUDDLES_MESHES = SOAKING_MATERIALS = $SOAKING__track SOAKING_MESHES = SMOOTH_MATERIALS = $SMOOTH__track SMOOTH_MESHES = ROUGH_MATERIALS = $ROUGH__track LINES_MATERIALS = $LINES__track RELIEF_MATERIALS = $RELIEF__track STREAM_EDGE = STREAM_POINT =
RainFx in Silverstone and Red Bull Ring works fine because they are loaded from base config. So if it doesn't for you it's probably because you don't have these files See these screenshots to know how to automatically grab them: https://imgur.com/a/nopuori
Is there any way you can fix it because it's very dark even though it's daytime
This can depend on your Sol/Pure config and your CSP filter, not the track, there is no "perfect settings" for everyone, just try to adjust your light settings in Pure
its a good map but can you add a wet track option when i turn on rain on this track the track doesnt get wet but the red bull extension does have it so can you add it
I put some tweaks in base config loading in update 2.1.1. Please give it a try and tell me RainFx works now...
always amazing!
Fantastic looking mod. Can't wait to try it out. I don't know if you know (or can do anything about it) but the grandstand at Luffield near the ferris wheel now has a cover.
Noted, will give it a try in future updates 🙂
top job a few miss on details like like astro turf, the green should match the same green as the serated kerbs and it's should be a brighter green. for this year the concreate around the red square (anti cut bumps) should be painted black and those anti cut red squares bump's the outer part that is light green should be red. https://www.gettyimages.ca/detail/news-photo/max-verstappen-of-red-bull-racing-and-the-netherlands-news-photo/1524786441?adppopup=true https://www.gettyimages.ca/detail/news-photo/mclarens-lando-norris-during-practice-one-ahead-of-the-news-photo/1513199997?adppopup=true
Thanks for the feedback, I include these suggestions for future update 👍
Thank you 😊
looks really awesome, great work as always! also if/when you do a Monza WEC extension, would you perhaps be able to make it compatible with the CR Formula monza 2022 mod? i think it would be a great combo similar to your fenryr barcelona work. :)
Too late for this weekend, but I will give it a look for the Monza F1 2023 extension (and it will be updated to WEC too obviously 😉)
Lovely job again
Thank you for always being on point. Codemasters could learn from you. ;)
Looks fire!
Top job! Thanks!
"Hot on the spot"! Well done dear mate, once again. Thanks a lot and with best regards.
Terrific work again, Pyyer!! Just wondering if it's just me, but Aramco straight has grass through the track.
I just gave it a look and didn't notice any grass. Can you send a screenshot?
Again a good one! But it seems like there are some layouts other than F! included in the file(Silverstone GP Revised, International/National-Wet) if I'm not mistaken.
Thanks for reporting. I indeed forgotten some UI files. I will remove then
L'ets gooo
That's great on my Birthday. Thanks Pyyer.
Happy birthday Fred! (Maybe you will have another gift on the weekend then... 😉)
