[ARCHIVE] Monza F1 2025 Extension
Welcome to the Temple of Speed! 🇮🇹🔥
The 2025 Italian Grand Prix brings us back to Monza, where history, passion, and pure performance collide. With long straights, tight chicanes, and the roar of the tifosi, it’s always a special weekend.
Will Ferrari finally take the win this year? 🏎️💨🇮🇹 Let’s find out!
NOW INCLUDED IN THE MONZA F1 CLASSICS PACK
https://www.patreon.com/posts/111748435
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Here are the features:
New F1 2025 Layout
F1 2025 billboards
F1 2025 animated boards
F1 2025 fence boards
F1 2025 brake markers
F1 2025 signs
F1 2025 grounds sponsors
F1 2025 Podium
F1 2025 Pit names
Tag Heuer Clock
Updated digital flags values (all layouts)
New VAO Patch
CSP versions relative adjustments
Unified environment file
Comments (23)
It’s such a shame many of these tracks are old and haven’t been updated and years.
is it only me ora does anyone else get lag after the lesmo 2 corner?
Hey love everything but i accedentally deleted some og kunos tracks a while ago and i don't have silverstone or monza do you know where i can re-download them? I tried validating files but it didn't work.
For some reason the texture of the track are completely black. I am running 0.2.11 and I followed all the steps to do a proper installation
Did you manage to fix it? I suddenly have the same problem
Hi, We getting any wec soon or Bring it back extensions on the gold payment.?
COTA WEC Update will be released this weekend. And the last two WEC races (Fuji, Bahrain) later. Got some bring it back coming too and Classics updates. And always a lot of ideas in mind...😉 Stay tuned!
Question.... what mod do you use for the helmet skin? And how to install ?
It is F1 2025 Helmet Pack for ASCPRH v2 from Marco17 www.patreon.com/marco17_ok_design
Thanks for the feedback, everyone. A quick clarification: Most of the changes you’re mentioning do exist in real life, but to my knowledge, none of them are currently reflected in any simulator – not even in F1 25. Keep in mind that I’m working solo, and only with extension-based methods, which comes with clear limitations when it comes to physics modifications. That said, this mod already includes a lot more than the original 2014 track layout from Kunos (and the Codemasters one 😅): Rettifilo (T1/2): redesigned + sand trim + orange curbs + blue lines Variante Roggia (T4/5): redesigned + orange curbs + blue lines Curva di Lesmo (T6/7): closer sand traps + blue lines Variante Ascari (T8/9/10): larger curbs + closer sand traps + blue lines So yes, some details might not be 100% accurate yet, but this is already way ahead of the stock layout, and done with limited tools. And I will try to improve it further in future updates. Big thanks to those of you who leave constructive comments – it really helps!
True, just compare this to the F1 games and its much better.
Not much has changed from the default kunos layout, almost all kerbs are wrong but have somewhat the right paintjob. Turn 2 hasn't been updated and is still as tight as before the rework. If you look at the qualy lap of verstappen from yesterday you'll see lots of difference between the tracks
i also opt for full realism with the updated corrected lines metrics ,because thats we all of us we looking for the imersion and the laptiming compared to irl
And allow people to comment on your videos
None of the kerbs (except for the ones at Ascari, though they do look a bit different to the real ones) have been updated to the 2024 version, they've only been given the new FIA blue line, you do plan on updating them right? Because the real, updated ones make a relatively big difference in lap time
All of the braking boards are doubled. How do I fix that?
As you can see in the video, they aren't doubled. Maybe you have some old extensions in folder monza/extension ?
In the prima curva di lesmo on outside gravel is wrong , has no gravel physics ,no sand ,no slowdown .
question. why are the lesmo kurbs so small ? they are supposed to be much wider and flatter
Yeah that is a problem I noticed too:(
any pyyer extension is GOATED 🐐🐐🐐
Thanks! Great work as always! One issue with the sausage kerbs. On my system they look very dark orange. Almost black. CSP 0.2.11
Thanks! I just tried with 0.2.11 and 0.2.11 p1 and sausage kerbs are OK for me (same as 0.2.12 p1) Maybe some residual skins or PPFilter ?
