Site News Update – Wrapping Up 2024 and Looking Ahead
Hey everyone,
As 2024 comes to a close, I want to take a moment to reflect on the year, share what’s in store for the near future, and give you a glimpse of some exciting plans for 2025. This year has been a rough one, but I’m proud of the progress that’s been made.
New Tier Announcement
I’ve recently added a Gamer+ Tier! This tier has the same benefits as the Gamer Tier, but it’s for those who’d like to support my work a little more. I want to emphasize that none of the current tiers will be affected — I’m committed to keeping my mods affordable for everyone. However, as my financial situation has been challenging, any extra support would mean the world to me.
That said, I firmly believe in offering value in return, and this is not about asking for money without giving something back. The current tier prices will remain the same, ensuring accessibility for all.
Dragon’s Dogma 2 Mod
Coming in just about a week, this mod is in its final stages and undergoing testing. Each Pawn will feature unique pubic hair and breast details, making the system as varied as possible. Check out the preview video: https://youtu.be/QegLHou-P9E?si=X9eRWr-HqEDDdtuo
Hogwarts Legacy Mod
Hermione will receive more love in the near future! It's cool how far the jiggle physics have come — it’s the only mod for the game that has achieved such functionality during gameplay.
That said, I’m still determined to fix the main menu issue, even though it’s a tough nut to crack. In addition, I plan to make more head variations compatible. If there’s a face preset on Nexus that you’d love to see integrated into the mod, please let me know on Discord!
Other planned features include:
Skin color options: I’m looking into adding more skin tone variety.
More head variations: If there’s a face preset on Nexus Mods you’d love to see included, let me know in the Hogwarts Legacy Corner of my Discord!
Dirtmap system: While working on the game, I discovered functions that might allow adding dirtmaps to characters. It’s a long-term goal, but I’ll explore it further in the future.
Looking Forward to 2025
Next year, some big projects are planned:
Horizon Zero Dawn Mod
This is the most important project for early 2025. The meshes and textures are ready; they just need to be ported into the game. I’m aiming for an early 2025 release!
Updating Older Mods
Once the major projects are complete, I’ll be revisiting and improving older mods:
Resident Evil 2 Mods: While the Fluffy Manager helps "fix" raytracing, I plan to deliver proper raytracing textures for the mods.
Tomb Raider 2013: A big update is planned! Gear and equipment will dynamically be removed unless actively in use. However, a new patching is required. I’ll also explore porting the mod to the Definitive Edition, though the file structure changes make it tricky.
Cheers,
A1bertros
