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October 13, 2024

New Course Incoming: Dedicated Servers!

Hello Patrons!

The past few weeks have been quiet, as I've been hard at work finishing the prototype project for the upcoming Unreal Engine 5 course on dedicated servers.

As of today, that prototype project is finished!

Recording of the videos is now commencing. The first couple of sections will take some time to manifest, as the video intros/outros, structure, curriculum, etc. need to be finalized. Soon the first videos will begin to appear here on Patreon as my video editing team finishes them.

I'll be posting an announcement with the details and features of this course project as we get closer to publishing the first section. Feel free to ask questions here in the Patreon chat!

This is by far the most exciting course I've done to date, and I think you'll feel the same when you begin the course. We cover a very large array of topics and skills, and you'll be increasing your skillset and value as a developer by a very large magnitude.

If you're excitedly anticipating this course, things you can do to prepare (but by no means are these a requirement or prerequisite of the course) are:

  • Make sure you are comfortable with your Unreal Engine C++. Brush up on any of the topics you may find fuzzy, such as delegates, replication, RPCs (you don't have to be an expert on these).

  • Look into the basics of JavaScript. We'll be creating serverless cloud functions to access cloud resources such as user pools and database tables. These will be written in Node.js. If you know C++, but have no JavaScript experience, you'll find JavaScript to be easy and natural. The course assumes you have ZERO JavaScript experience, so everything used will be taught properly.

  • Read the blogs on WizardCell.com, particularly the Persistent Data Compendium and Multiplayer Tips and Tricks. This is an excellent set of tips and tricks you may not have known. They don't take long to read, and will make you aware of some subtleties when it comes to seamless travel and persistent data. These are NOT prerequisites for the course, only recommended reading and all important topics will be covered in the course.

  • Make sure you have enough storage. We'll be downloading and compiling Unreal Engine from source, which will take upwards of ~230 GB of storage. The compilation process can take some time as well, so if you want to get ahead of the game, you can learn on your own how to get UE5 source and compile it. Again, NOT a prerequisite - we'll be doing this in the actual course itself.

I hope you're excited! The topics in this course are important for any game you wish to release as an actual shipped product, whether it will be multiplayer, single player, dedicated server or not. Knowing how to store important/sensitive player data in the cloud in a secure way is ubiquitous for most modern games, even single-player ones.

Keep your eyes peeled for announcements for when the first lectures begin to drop!