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February 4, 2023

Dev log: The city of San Fernando and creatures

In this next update, takes of the main city will be introduced in order to show where this game takes place. 

As you can see, a big water wall protects the city from infected. Luckily, they can't swim.


The city is entirely infected-safe, with a robust military presence, while all the red areas on the map are jungles (metaphorically).

All kinds of creatures roam the red zones, making it incredibly dangerous—only the bravest or the most desperate adventure outside the city.

There are four creatures base planned for the moment, but I will add many more in the future. 

The MC will be facing these creatures. 

The names of the creatures are still under development. If you got a fantastic name idea, I'd appreciate any suggestions.


The basic infected: from the beginning, I planned to call them infected, but as I'm not an English native, I was not sure if it would work when talking in the plural, so I just called them temporally zombies for the 0.01

They are the greatest in numbers and pretty similar to the ones in world war Z.


Bulldozer(Name under development): Big and unstoppable, they are almost indestructible. They can sense big vehicles from kilometers, and they have an evident weakness as they suffer from vision problems. They have difficulties distinguishing small shapes, but they don't have any problem attacking big objects, for example, vehicles.

If you don't move, he will not see you.


Hunters: they are the most dangerous creatures in the red zones. They are the reason soldiers fear red zones. Their strong bone structure, agility, intelligence, and senses make them unstoppable. No one survives their encounters. Only recordings have been found. Showing how they behave and play with their food. They hunt in interiors and eat other infected but preferably non-infected people.

They are always found in interiors and in groups.


(no name yet): night creatures that hunt sleeping or lone survivors. Their body is covered in a neurotoxin that causes hallucinations and paralyzes anything touching them. Breathing close to them causes the same effects but with a delayed effect.

The MC will meet them in several patches.


I will add more creatures in the future, but these are the ones I already plan to add to the story.


I'm sorry for writing this long it's just I get excited. 

Thanks for supporting this project, and I wish you a good weekend.