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August 31, 2026

Devlog – Season 2, Steam, and More

I hope you’re all having an amazing weekend!

Development on Season 2 is moving forward at full speed, and I’m currently working on it full-time!

The Steam release helped the project a lot, especially by giving it a more stable income. Because of that, I can now continue working on the game full-time with much less pressure and uncertainty than before. For the moment, we can comfortably continue development of the next season, which is something I’m really happy about. I know a lot of people was worried about that as we struggled a lot.

I also really want to thank everyone on Patreon who supported this project when it was still very small. Without that early support, I honestly don’t think the project would have reached this point. We grew a lot here after steam, we used to be just a few.

you all helped me keep working on the game when things were much more uncertain, and I’m very grateful for that.

Now I can focus much more of my time on actually creating the game, improving the story, and making the next season as good as I have planned.

I’ll still continue posting updates here, so don’t worry. Patreon updates may take a little longer from now on, though, since the main goal will be to focus more on finishing and releasing complete episodes and stories rather than just small updates. When the first episode is finished, it will still be released here so you can enjoy.

About Patreon

I also don’t want anyone to feel forced to support the project just so it can stay alive.

At the moment, the project is doing well enough on steam for me to continue working on it. So if you support it on Patreon, it should simply be because you enjoy the game and want to give the project a little extra support. I paused the patreon some time ago but as some people wanted to donate and support with some extra I reopened the patreon.

That extra support will mostly help with things like new assets, environments, animations, software, and other improvements. But again don't feel forced as the main income is coming from steam.

We still don’t have the budget of a large game and I dont think we will. There are some things I can’t realistically afford yet, like fully custom music or other expensive production work. But being able to continue working on the game full-time is already a huge step forward, and I’m very happy with that.

What I’ve Been Working On

These past few weeks, I’ve been working a lot on Season 2, while also making several improvements to the first season.

I’m planning an update for Season 1 over the next few weeks, which should include:

  • More than 50 new high-quality animations and additional angles.
    A lot of the adult scenes are getting new animations and camera angles, so they should feel much more complete.

  • Built-in audio for the animations.
    I’ve been manually editing and putting together audio for each video so it matches the movement better and sounds more natural.

    This mostly includes penetration sounds, wet sounds, claps, and similar effects. Nothing too loud or invasive. I just felt that adding proper audio made the scenes feel much better.

  • Spanish and Russian translations, and possibly German as well.
    I really want to thank the fans who worked on these translations. They’ve helped the project a lot and put a lot of time into them.

    I’ll be adding their names to the credits at the end of the game. It’s the least I can do.

  • An extra Gallery scene with Anais.
    This will be an improved version of an adult scene that originally appeared in the prototype. I bet some of you remember it.

Season 2

Season 2 should also have a lot more adult scenes and animations throughout the story. Plus an amazing story I have fully planned. I have planned very ahead this story, with each season having an amazing arc following the somewhere I belong crhoniques, which is the actual main character path.

It’s going to be a big project, and right now I estimate that development will take around two years. I hope you can wait that long.

Of course, that can change depending on how development goes, but that’s my current estimate.

For now, I’m just happy that I can keep working on it properly without having to rush things.

And lastly, here’s a first look at the new interface.

I hope you like how it looks!