0.0.19s-2 is now live for Snorkelers+
DOWNLOAD ON ITCH HERE
The first s-2! If you are confused by this release then check out the most recent public announcement here.
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The focus for this snapshot was combat, new mini-cgs and various polish improvements such as a much less annoying footstep noise and updated UI. The mini-CGs are spread around at various points in the game. The changelog will contain their exact locations.
For combat there are also some basic tutorials and a mandatory fight on the "Fight Cross" map.
Also a quick reminder of our approach to combat: No grind, no random encounters, and combat itself should be fun not a chore to unlock more content or CGs.
Now on to the final 0.0.19 release. We'll have a decent amount of new content there alongside some more combat depth with the playable Demon Lord fight!
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You can read up on 0.0.19s-1's changes here as well.
Changelog 0.0.19s-2 Snapshot
Content
added three new mini-CGs
-one is shown at various points when Emma changes herself such as on day 1.
-another happens during the throne room DL confrontation.
-the final one is shown if Emma chooses to drinkadded a slime enemy to the Find Cross map alongside two new basic combat tutorials
-one quickly explains the BP system
-the other explains the basics of barriers
-we'll improve these later with visuals and better text.added a day 4 bathing scene
-reminder that these are the same CGs as the day 1 just with different textadded a new interaction in the innroom - changing into night clothes
-sprite doesn't update in the snapshot but it will in the RC build
-it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing.
Bugfixes and Other
updated the UI
-Thinned the edges on the UI but kept the top a bit thicker
-mini-CG UI is also a bit thinner and no longer white
-widened the message box which fixed text getting cut offupdated combat draft
-stats have all been modified
-new barrier system
-while a barrier is up a percentage of damage is absorbed by MP
-"brave" and "guard" works the same as before.
-enemies now instantly trigger combat when they touch the player
-combat test map has also been updatedupdated gallery map to include the new CGs
updated the footstep sound
lowered the volume of some effects
fixed Uzul saying "Friday" when it should be "another day"
fixed a crash that triggered with the skirt flip mini-event
Save . zip Included
Save 1= Boiled Crab 1st Visit
Save 2= First Night at the Inn
Save 3= During "Introductions" Quest
Save 4= During Golden Barrel Quest
Save 5= Start of Day 3
