0.2.27 RC is now live for Snorkelers+
DOWNLOAD ON ITCH | MEGA
Hey everyone!
Thanks all for being patient as we welcomed our new addition to our family. It's been a bit hectic and sleepless but I think we've adjusted now (to being sleepless xD ). I'm also realizing as I type this I only said this in discord so far haha. I'm... very tired so hopefully this all makes sense.
Well either way on to the feature highlights for the update!
The changelog will be below.
Blacksmith Minigame
This is our freelance coder's first minigame for us. Thanks Booom313!
Let us know what you think so far! We already have plenty in mind for improvements, balance and of course non-placeholder assets (we've already shown them in discord!)
The main inspirations for it are GW2 and Stardew fishing. Definitely expect more variance in 0.2.28 most likely (And the GUI)!
Barmaid Minigame rebuild
Originally I planned to only do some minor edits to the Barmaid minigame this patch in order to add the tie-in for the Cassandra scene but I started to get on a roll for rebuilding the entire logic of the minigame. I went with the flow and basically rebuilt it to make room for the massive amount of content we are going to be added in the next few patches.
My goal overall to make it as dynamic as I can so that repeated instances aren't as repetitive. EG the "HEHE, I got your tip right here." delivery event haha. Special events, how busy the tavern is, how patrons treat Emma, table dispositions, orders and new "post-delivery services" are all on the menu. I'll talk more about this in the next DEVlog.
The biggest noticeable changes to you for this update is that you will see a WAY better patron and table randomization. It is also MUCH MUCH MUCH easier for me to balance now. The patron interactions should also be a bit smoother.
Autogrey Feature
This one was a pain in the fucking ass. You can also turn it off and pretend I never implemented if you don't like it lmao. (Option is in the UI settings.)
The idea is that I didn't want to add a massive workload having to manually dim/brighten standing busts as the speaker changes during cutscenes. This system just takes a look at the speaker's name and matches it to prespecified bust folder and dims any images that aren't in that folder.
This probably would have been impossible without the help of Booom313. Once we get the additional funding from this patch I plan to have them work on even more systems for us.
Art
This time around we've got two new H-CGs. A little less than the last update but don't worry we've got a LOT in the pipe due to roll out over the next few updates.
Plans for the Next Patch
I'm planning to do a much quicker patch for 0.2.28 RC. This one will focus mainly on the Barmaid mini-game but will also balance/tweak the Blacksmith minigame, new pixel art, framework for "solo" workouts with the guards, map and of course new H-CGs for Emma. (One is a followup to a CG from 0.2.26 - Yeah, that's right. You know the one. ;)
Estimated Upcoming Release Schedule:
0.2.27 RC | Toe Dippers | 6/29/26
0.2.27 RC | Public Release | 7/24/26
0.2.28 RC | Snorkeler+ | TBA
I hope you all enjoy the patch/update and definitely leave feedback on the discord server!
Changelog 0.2.27 RC
added TWO new H-CG sets
Cass+Emma 1
Lorraine+Emma 1
added 2 h-scenes
added next part to Gropler Quest
added special event after a Barmaid shift during week 3 or later
added three new VN busts (all have been placed in relevant scenes)
Templar Squire
Inquisitor Christoph
John
added 4 new chibi walking sprites for
Emma's workout outfit
Cassandra's workout outfit
Inquisitor Christoph
Inquisition Squire
added new QoL feature; AutoGrey Busts
toggle to turn off feature is located in UI settings
added completely revamped Blacksmith Mini-game
added Rent System (no more freeloading!)
starting on Day 8 rent owed will accumulate on a daily basis.
You have some leeway but please make sure to pay your rent!
exact amount will be subject to balancing in future patches
added major changes to base Barmaid minigame logic (revamp)
added support for randomized patrons
added busy calculation
redid round logic and calculations for barmaid mini-game
redid Barmaid grope logic and made it easier to balance and be more varied
added base for pleasure system (will be expanded upon)
improved day 2 barmaid intro/tutorial
added option to turn on/off showing completed objectives
added small scene on day 19 with Caleb
updated Lorraine NPC logic
updated credits
improved day 18 Church scene
cleaned up the logic of several cutscenes
things like using old sprites, wonky calls, etc
flipped the background for stat screen/pause menu
improved Second Night quest text
cleaned up several CG graphics for autogrey support
got rid of some references to the monoliths being "crystals"
slightly improved magicless/gate explanation on day 1
improved a line when talking to Gar and Cass on Day 2
improved/updated backend logic framing of Lorraine Voyeur scene
improved a couple Cassandra training scenes
cleaned up and improved day 5 dialogue with Cassandra
cleaned up and improved day 6 dialogue (will also be expanded in a future patch)
cleaned up General Store Shift 2 slightly
increased total save slots from 20 to 40
added Hilda call if the player hasn't asked Hilda about Lucian yet
added small questioning during Hilda reveal
renamed dryad 1 quest to "Just a Package"
Fixes
fixed dryad request description not updating
fixed bug that caused Emma to dress when doors would opening during night events
fixed several Hilda/Caleb callovers that were missing expressions
fixed general store week 3 job not paying Emma
fixed a bug that allowed a small scene from Day 18 play at any point in the Grove
fixed bug on day 13 where visiting cross causes a soft lock
fixed a bug that caused a crash when a user would save while choices are present
fixed a bug where choice text would appear in the upper left for a couple of frames
fixed <disabled> key not working on choices
fixed issue where completed objectives would still sometimes not disappear.
fixed issue that allowed skipping the delivering and end the day during 2nd shift of Barmaid minigame
fixed a softlock while working barmaid shifts
fixed bug where Emma's menu sprite wasn't showing in the pause menu
fixed bug with displaying completed objectives option in options menu
fixed bug that deleted tiles during cursed realm 1st visit potentially causing future issues.
