Gift of Hedone: Playtest 007A - Breaking the Camera and Dates
Hello you wonderful deviants,
I wanted to share details about what playtest 007A will be about. Ultimately your primary objective is to break the camera. What i mean by this is that this playtest involves moving into buildings, new areas of the map, and vertical differences in the map and ensuring the camera doesn't lose track of the player or get locked at a weird spot.
Playtest Dates: 16th of September to the 15th of October
This will also probably be a very boring playtest, so I do apologise.
1.) Entering/Exiting Buildings
First, I will say what you see inside the buildings are not what the final buildings are going to look like, so they will look incredibly bare, so don't worry about that.
2.) Going to a new Area in the Region
So this isnt going into a new Region, this is just going into a new route in the same region
3.) Going into a lower Area
I know the long staircase looks a little silly, but its primarily for testing purposes to make sure the camera follows you when you are traversing areas that go vertical.
I titled this playtest "Breaking the Camera" as I want to know when you do any of the above things, does it break in any way. And even if you think "that felt strange" that's more than enough.
Please let me know if you have any questions.
