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July 1, 2026

Gift of Hedone: General Update

Hi Everyone,

Nothing to crazy to report on today - been doing some refactoring and clean up in prep for the Playtest on the 7th of July.

1. Loading Screen and Inventory Initialization

There is now a loading screen as I have got your inventory initializing, and adding items and equipping items automatically, so that way you dont have to worry about picking up the items and equipping things each time - especially in playtesting.

I also already have an idea of the loading symbol/animation I want to add above the text - so stay tuned for that ;)

Other than that, I cleaned up some of my camera logic as there was definitely some early days bloating and bandage fixes - so its a lot more simple - wont be any notice now - but will help when we start going into new areas/new buildings and traveling vertical along the map.

As well as tidying up the lust mode FX overlay - same thing, wont look any different visually - but was a bit messy.

Then Some Bug Fixes:

  • If the inventory is opened before any items are there it will not set the first selected button.

  • If you were using controller - the Inventory Item tooltip/item data would not update, only worked for mouse and keyboard.

  • whilst talking to NPCs, if you pressed escape or back it closed the dialogue but did not release the player - you would not be able to move