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September 29, 2025

Gift of Hedone Playtest 001A Feedback & Playtest 001B Dates

Hello you lovely Deviants,

I wanted to share the feedback I received for Playtest 001A and dates for Playtest 001B

This link HERE will take you to every bit of feedback I received and bugs reported for those who are interested.

But I just wanted to summarise some key bugs or feedback:

Frequent Bugs that should now be fixed:

  • player slowly falls after you finish dashing

  • player slowing falls if you jump vertically without any horizontal input

  • player being able to get under the level (inside the ground) - I think this is fixed - but please prove me wrong :)

  • player slowly falling when touching certain parts or sides of a platform or wall

  • When you dashed or did a quick movement the camera would snap back resulting in a short "shake" of the camera

Most Common Feedback:

  • The Dash and running are overall ok, the running felt a little fast

  • I haven't made any changes to the Dashing as I am considering making that something that can be upgrades or maybe class specific but the feedback provided was really insightful!

  • The jumping sucked (you were much nicer in your comments, but in short that was the feedback, and rightfully so haha)

Changes being implemented in Playtest 001B:

  • Slowed player movement by 10%

  • Added the ability to now hold jump for shorter and longer distance jumps

  • maneuverability changes to when in air after jumping (you have more control) you no longer have to wait until you reach the apex to change directions

  • You can now jump if you walk or run off a ledge (i.e fall first and then jump - for example what if you got knocked off a ledge, or an ability made you go over a ledge, you have a chance to recover back to a platform)

  • player can now jump after dash if they have not jumped already, before you could only jump then dash

  • falling of ledge (past the camera view i.e deathzone) has an instant respawn instead of the camera taking 1-2 seconds to snap to the player

  • Later when combat is introduced there will be a white hit FX - I have added this to when you fall so you know damage has been taken

Playtest 001B (The Same Running, Jumping, and Dashing Playtest - with the updates) will be available, next week - October 7th to the end of October or until Playtest 002A is ready.