July 2, 2025
Gift of Hedone: Class specific "world abilities"?
Hello you sexy deviants,
So in Gift of Hedone I plan to have some protagonist based world abilities to assist with region locks to help with progression of the story in the correct order.
However I wanted to get your opinion on sub-class based world abilities to encourage having a team of each subclass.
For example, Rogue may have lockpicking, Warrior "Breaking down a wall to a secret area", and Sorcerer "Dispel illusion" So there would be hidden treasure or maybe requirements for side quests etc.
Do you like when games do this, or not?
