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May 7, 2022

Autodesk Maya - Mapping UVs Per Texture

This video will go over how you can map each node or file texture to a different UV Channel or Coordinate of a Mesh. You can do this through UV Centric Relationship Editor but that dialog will not always shows all files/textures. For certain things like displacement this method will allow you to use the node editor to map each displacement or texture to a specific UV Channel/Coordinate of each mesh.

Autodesk Maya - Mapping UVs Per Texture (YouTube)