May 1, 2022
UE5 Niagara FX - Changing Variables With Blueprints
This video goes over a very quick and easy way to expose and change variables of your Niagara FX Systems through blueprints. This way you can work with lower quality particles/fx in your viewport and swap them to higher resolutions or quantities at Play/Render time.
This can be useful for working with scenes quickly that need to be rendered in high quality for virtual production, or cinematic or film making in Unreal.
UE5 Niagara FX - Changing Variables With Blueprints (YouTube)
