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Create AI Cumsluts 💦
August 7, 2026

Devlog and Version 0.6.0.0 Release

This version introduces the final isometric location in dou - the Slums, a place where rumors, shady deals, and other people’s secrets are worth far more than human lives. Here, you’ll encounter both familiar characters and completely new faces.

We’ve also added a wide range of new mechanics that we mentioned in previous posts - and we’ll go over them in more detail below!

Changelog

  • Added 6 new story branches.

  • Added a new NSFW scene.

  • Added 2 new isometric rooms.

    • New backgrounds.

  • Added new music and updated existing tracks.

  • Runner locations now accumulate an additional reward reserve if they haven’t been raided for a while.

    • The reserve increases by 20% for every full in-game day.

    • The maximum multiplier is x3 after 10 days.

    • A single attempt consumes the entire accumulated reserve, regardless of whether you win or lose.

  • Improved camera and focus controls in the isometric game.

  • Optimized character interaction windows inside isometric locations.

  • Added more noticeable visual feedback for successful hits in the Suppression mini-game.

  • Completely reworked the in-game tutorial system:

    • Tutorial prompts now darken irrelevant parts of the screen and highlight the elements you need, making it easier to learn new mechanics.

    • Accidental clicks outside the required area are blocked during tutorials.

    • Added separate tutorial stages for the isometric game, glossary, runner map, documents, Suppression, massage, and other systems.

  • Added subtle yellow indicators to introduce players to new objects and buttons. They disappear after you interact with the highlighted element for the first time.

  • Reworked the standard in-game help screen:

    • Topics are now unlocked gradually as new gameplay mechanics become available.

    • Long descriptions and images are now displayed correctly within the interface.

    • Card and text sizes have been increased for easier reading on smaller screens.

  • Improved the initial appearance of the menu and gallery, dialogue history scrolling, and window scaling across different resolutions.

  • Added full-screen post-processing, including color correction, bloom, vignette, sharpening, and other scene effects.

  • Fixed pausing in the runner: obstacles, enemies, items, and attacks no longer continue functioning while the menu or results screen is open.

  • Fixed issues with enemy animation completion in the runner.

  • Improved the reliability of the UI, save system, and transitions between scenes.

  • The Android version now uses a separate set of reduced-size mobile assets without affecting the original graphics used in the Windows version.

  • Fixed APK installation on Android 11 and newer.

  • Fixed the display of isometric game CGs in the mobile version.

As usual, the game is still in alpha, so bugs are possible. If you find a bug, please write in Discord and attach your save file or steps to reproduce it. This helps us fix problems much faster.

In-game tips:

F12 - screenshot (saved to the saves folder)

F10 - toggle between windowed and fullscreen mode.

We worked hard and will be glad if you leave a star on itch.io - it will help a lot!

Free versions for Windows and Android: 0.5.3 - 5.0.0

New Version for Patrons: 0.6.0.0

Android and Cheat Version: 0.6.0.0

Previous devlog

Thank you for your support, you are the best!