Devlog and Version 0.6.0.0 Release
This version introduces the final isometric location in dou - the Slums, a place where rumors, shady deals, and other people’s secrets are worth far more than human lives. Here, you’ll encounter both familiar characters and completely new faces.
We’ve also added a wide range of new mechanics that we mentioned in previous posts - and we’ll go over them in more detail below!
Changelog
Added 6 new story branches.
Added a new NSFW scene.
Added 2 new isometric rooms.
New backgrounds.
Added new music and updated existing tracks.
Runner locations now accumulate an additional reward reserve if they haven’t been raided for a while.
The reserve increases by 20% for every full in-game day.
The maximum multiplier is x3 after 10 days.
A single attempt consumes the entire accumulated reserve, regardless of whether you win or lose.
Improved camera and focus controls in the isometric game.
Optimized character interaction windows inside isometric locations.
Added more noticeable visual feedback for successful hits in the Suppression mini-game.
Completely reworked the in-game tutorial system:
Tutorial prompts now darken irrelevant parts of the screen and highlight the elements you need, making it easier to learn new mechanics.
Accidental clicks outside the required area are blocked during tutorials.
Added separate tutorial stages for the isometric game, glossary, runner map, documents, Suppression, massage, and other systems.
Added subtle yellow indicators to introduce players to new objects and buttons. They disappear after you interact with the highlighted element for the first time.
Reworked the standard in-game help screen:
Topics are now unlocked gradually as new gameplay mechanics become available.
Long descriptions and images are now displayed correctly within the interface.
Card and text sizes have been increased for easier reading on smaller screens.
Improved the initial appearance of the menu and gallery, dialogue history scrolling, and window scaling across different resolutions.
Added full-screen post-processing, including color correction, bloom, vignette, sharpening, and other scene effects.
Fixed pausing in the runner: obstacles, enemies, items, and attacks no longer continue functioning while the menu or results screen is open.
Fixed issues with enemy animation completion in the runner.
Improved the reliability of the UI, save system, and transitions between scenes.
The Android version now uses a separate set of reduced-size mobile assets without affecting the original graphics used in the Windows version.
Fixed APK installation on Android 11 and newer.
Fixed the display of isometric game CGs in the mobile version.
As usual, the game is still in alpha, so bugs are possible. If you find a bug, please write in Discord and attach your save file or steps to reproduce it. This helps us fix problems much faster.
In-game tips:
F12 - screenshot (saved to the saves folder)
F10 - toggle between windowed and fullscreen mode.
We worked hard and will be glad if you leave a star on itch.io - it will help a lot!
Free versions for Windows and Android: 0.5.3 - 5.0.0
New Version for Patrons: 0.6.0.0
Android and Cheat Version: 0.6.0.0
