Anduo Report October 31st, 2026
Cleanse thyselves with news from the creators. This week, we do map new locations.
Behold, what labours we have wrought!
ALT | PMPerfect:
Hello there, lovely gamers!
In this report, we'll start by diving into the church camp's general layout and a possible player route through it.
What we had initially:
After team discussion, it became clear that, level-design-wise, it doesn't work and creates confusion due to its lack of clear direction and the abundance of back-and-forth movement through the level:
Second iteration:
Quick overview of the new key elements for each altar area:
Dungeon-like area with light seeping through from the upper parts of the wall. Minimal amount of slime;
Open area as the old 1st one, but with deeper ground, more slime, clear vision on the Orb;
Area with chunks of walls being lifted up by slime and forming a ceiling;
We are going on top of what previously was the ceiling; now we are on the platform formed by chunks of stone and slime, elevating;
After cleansing the 4th altar, the ceiling drops, and the pathway to the cathedral opens.
Landmark of the area - the Orb should act as a north star, tell the story, and reflect the changes you make in the level; with each cleansing, we're adding sound effects and animations to it.
Layout is getting better, but still not there yet:
So here comes the final iteration:
We decided to add that vertical shift as you traverse the area.
And I personally fell in love with the idea that what we perceived as the ceiling before can play the role of the floor and present us with a brand new perspective:
At the same time as the overhaul of the area is happening, we are fixing the issue that became my personal blind spot for a while - it became extremely noisy with all those breaking-apart walls and chunks of it flowing around.
Main takeaway: if everything is broken, then nothing is perceived as broken; some walls should be kept intact so broken parts can attract the audience's gaze and work as a storytelling element:
So, as we rework the area, we are building ancient fortified walls back again in order to break them with intent later :)
That's most of it for this update.
Right now, I'm working in the engine to implement it all, and I'll playtest it again in the coming weeks.
Thank you, gamers, and cya in the next one!
Oh, and happy Halloween to ya all <3 !!
Loud_Luna:
Luna added an ability to the nun: she can now give shields to allies:
He also set up a way for the enemies to patrol on a chosen path. Giving them a bit more activity and life:
Mimic chests are done! A normal chest gives you loot; a mimic will chomp you for heavy damage and can even trap Alda for some spicy tentacle sex:
Also, we've added more and more of our Animated Sex scenes to the engine to see in gameplay - even if some of them are still WIP.
Thank you for attending the vigil, it would not be the same without thy presence.
Comments (4)
Guys, im paying for subscription, downloaded latest demo and not sure how much is done in that version. Once i get to tavern and wear waitress outfit there is nothing to do. Is it actual progress or there is something more? Stuck in tavern.
will futa be an option for the mc at any point
Personally I cant figure out why there is so much fascination for 2h warrior females. Thats actually killing the core mechanics for me especially when the female is complete slut and suddenly she is fighting for her death with 2h sword.
WE LOVE YOU ANDUO GAMES
