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September 7, 2026

Anduo Report September 7th, 2026

Cleanse thyselves with news from the creators. This week we do prepare ourselves for battle.

Behold, what labours we have wrought!

ALT (PMPerfect):

Hello there, lovely gamers!
We are rethinking how we can approach the destruction of the orb in a more enticing way

We gave them a little upgrade. Changed the visuals, increased the respawn time, and added some subtle movement.

We have in mind a couple of different ideas for how to proceed with it - one is to make the orb a little bit more challenging to hit or place those in farther-away places in the areas so you, as a player, need to look for the best way to destroy it in time to trigger the altar destruction.

The area of the 4th altar: after some playtesting, we decided to rework the 4th altar because it felt too cramped before. So now it is wider, the layout is a bit different, and the lighting is closer to what we have on the other one(3rd altar):

Lastly, we fixed and reworked the logic for the final fight with the Dullahan. We had a clear idea of how we wanted this fight to take place, and in order to make it happen, it took some iteration to make sure it works as intended, and in the end - ladies and gentlemen, we got it!
In short - you can destroy the altar as soon as you enter the final location - the cathedral, but as the destruction is starting, boss lady is interrupting it and eager to beat you to a pulp, and only if you manage to defeat her will the destruction of the final altar proceed.

That's all from me for this update!
Wish you all a lovely and restful weekend, and cya in the next one!

JuggerDown:

In the last report, we showed that Jugger was almost done with cumming animation. He finished it, and this is what it looks like:

Then the WIP of the post cum animation:

Luna had some feedback: for the guard on the ground, his torso shouldn't move up and down as much, since he's lying down in a more resting position. So he fixed it and finished everything:

Then he worked on a storyboard. These are the first 2 frames:

Vils gave some feedback: she wants to make it clear that it's not so much a magical thing as it is a superstitious thing. This felt more like a succubus-summoning ritual than a breeding one that happens to bring out a succubus. Then Luna added to it by saying that it should have less of a purple glow and more of blood markings. They discussed what it should be or look like, so he ultimately decided to revamp the cave and went in this direction:

If we want to make this scene unique, I suggest doing it like this: I completely redesigned the scene and location concept, adding a lot more blood and goblins fucking, and adding blood as the foundation of the entire scene (boiling blood under this floating piece of land with a large red tree (which has grown even beyond the cave's boundaries). It will look unique both inside (in the cave itself) and outside (the player might consider it a point of interest—a tall tree with red foliage against our purple sky and yellow foliage will look simply stunning). This location will accommodate a huge number of cells, goblins, and elves, and it will look great in the game trailer and in screenshots if done correctly. This is just a quick sketch.

PacKing:

PacKing showed us some of his progress. He has gotten all the weapons he made into the engine, and it works alright, with the exception of the Tribal Shortsword, which he needs to flip the rotation of, but it's easy.

He also got the shape keys working, so now he's going to finish the rest of the outfits and try something new with the parasite tops we have. He wants to animate them and make them move, since they are tentacles:

Here are the sword animations along with the outfit:

And here's another outfit:

Aaaaand another one:

Loud_Luna:

Luna gave the enemies' sword a trail, a swoosh~ effect when they slash:

Then he did the floating animation for Dala, in all 8 directions:

And a new swapping animation:

Dala can now float at two speeds! Normal and sprinting:

She also has her own dash animation now:

He also made her attacks faster and smoother:

He also made Dullahan's attacks faster:

Then he started working on Dullahan's death. We're not there yet, but it's a funny animation:

It reminded us of this meme:

Now it's fixed:

Dala didn't have a proper getting-up animation, so he updated it. Before:

After:

Bearcore:

Bear finished one animation loop between Dala and a goblin:

Thank you for attending the vigil, it would not be the same without thy presence.

Comments (2)

J
Jan · September 25, 2026

Are the different sword only cosmetic or are/will there be any gameplay or stat differences as well?

L
Luis Rodriguez · September 16, 2026

Will there be Dala x Alda sex scenes?