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October 3, 2025

Anduo Report October 3rd, 2025

Cleanse thyselves with news from the creators. This week Alda paves her path through the wilderness to Gateston.

Jugger:

Leg's are still WIP. Jugger is working on the generic male NPC base:

Retopology in progress, got to optimize all the body parts so it would work better in game:

Merc:

Built out the low poly and uvs.

First pass on the textures. The face looks so bland without the finer details like eye liner and proper eyelashes is such a huge difference.

Need to tweak some color zones on the skin and touch up a few areas. But she is looking good. You can clearly see the difference between the original face and this one. 

Vils:

Vils added a lot of new cool shots and dialogue from the gobbos

Bear:

New Fiona x slave elf girl scene in the works:

And now we get a really smooth door opening scene:

Bear also made it that having any armor with > 0 durability deals half damage for now.

PMPerfect:

Hey ho, lovely gamers!
For this update we are on a final stage with rockslide cutscene, we discussed how we should address cutscenes in general to shape the storytelling and to breath more life into the world of the game. Soundeffects and some frames need some more love, so for now just a screenshot of it :)


Gateston received some attention it deserved, with a proper pathway leading to it and texture fixing and some minor issue here and there



Also far background mountains had a new texture and rescaling, still not 100% there yet, but it’s getting better:

And one of the big breakthroughs for our world building - is the addition of puzzles, combat and lewdness are clearly good, but with this 3 pinnacle, I think it just hit the right spot.
So after coming to that realisation the brainstorm begins, what our puzzles may look like, for test ground we choose the area right after big vista, it was too plane before that:

One of the ideas is to have the pathway blocked by goblins with a couple of ways to pass - either with “talk” or break through, but we decided even tho it is to our liking, we might add that later in game,

The other one was to have a cracks - the echoes of ancient battle that took place on the continent to appear along the path and for a player to find a way around it - we decided that it will fit nicely and lets try and see how we can do it:

After that comes the building it in engine, for starters we built already fixed puzzle:


This is one of possible solutions to it, now we are in the process of reverse engineer it to establish our puzzle. Plan is to have at least 2 to 3 steps puzzle, more on the way, but so far we can’t wait to play with more of them and add some lewdness to it on a later ones, possibility are endless :D

That’s all from me for this update, wish you all a restful weekend and cya all on the next one!

Outsourced:

ToughTwinklies:

LoudLuna:

Thank you for attending the vigil, it would not be the same without thy presence.

Comments (4)

w
wingman · October 17, 2025

great work! all the little changes are showing how great this game is going to be. can't wait to see more

R
Ricodoll · October 16, 2025

Hello, when do you expect to launch the 0.7 ? Thanks :-) Love Erokin ☺️ Great game

G
Gilver · October 11, 2025

Will there be any scenes with the goblins and the blue hair girl?

E
Erokin · October 13, 2025

Currently I'm only working on alda x goblin scenes