Dev Update! 10/6/26
Hey, folks! Hope you’re all doing well this week.
First just a heads-up for $15+ supporters. I was planning to get a demo out last week, but I wound up doing some additional tweaks to a scene in Ch16, and just fell down a bit of a rabbit hole. I’ll get it out as soon as I’m happy with it. For anyone who was subbed last month at the $15 level, as usual I’ll be happy to send you a copy of the demo upon request. I’ll reiterate that once said demo’s actually available.
I’m (thankfully) on vacation from my day job at the moment, so I’m hoping to have a very productive week, but we’ll just have to see where things are in a couple weeks.
Besides Ch16 stuff, I’ve been continuing to experiment with doing animations in Daz Studio, which has been kinda fun. I’m not entirely sold on doing animations in Daz, just because the program can be a bit limited in that regard. But, if nothing else I feel like I’m gaining a grasp on the whole process. Once Ch16 is finished, I’m going to do a bit of a deep dive on the animation stuff for a couple weeks.
All in all? Not much to report! I’m just keeping my head down and doing the work. I’ve kinda fallen behind on Wanton Weekends material again, but I thiiiiink I have a weird little idea for this month, that I’d like to do. We’ll see if I can make the time for it.
As always, take care of yourselves – and thank you for your support!
Comments (2)
Good luck on the Daz animations, been playing around in Daz for a few weeks now and working my way to animating as well…almost everyone says animating in Daz can be frustrating
Yeah, I really want to experiment with exporting it into Blender and Unreal. There are a lot more animation tools, and it's quicker to render.
