Dev Update! 3/25/25
Hey, folks! First off, sorry this is a day late. I was on a roll rendering yesterday, and just didn't want to break my stride. So, figured I'd kick it to today. Then I had to go have my taxes done, and blah, blah, blah.. Hope you're all doing well this week!
I'm still hard at work on the Chapter 1 remake, and progress remains steady. Some of these scenes are taking a little longer to render than normal, which is a bit annoying. But, no major problems so far. For the most part, I leave those renders to run while I'm sleeping or at my day job, so it doesn't result in a bottleneck. It can be a little annoying when I realize something didn't render right, and I need to go back and redo it on the fly, though.
I'm still working towards having the Chapter 1 remake done by the end of this month, and hoping I don't slip into April. If I do, it should only be by a week or so. Either way, I'll have a new build ready by month's end for the Close Friend/$15 tier.
But, I'm not leaving everyone else out! I recently unlocked the Chapter 11 teaser for $5 supporters, and I'll be doing the same for $2 supporters on Friday, the 28th. It'll be made available to the public on Monday, the 31st. So, everyone will have a little something to enjoy. The release schedule will look like this, for the foreseeable future.
Chapter 11 Teaser: Releases by the end of this month for everyone. Use your most recent save, and see what the beginning of Chapter 11 looks like. This will be the last version compatible with previous saves. (Sorry! ;_; )
Chapter 1 Remake: Releases by end of this month/early next month for $15 members, before rolling out to everyone else on the normal schedule. Start a new game, and play through the new and (hopefully improved) Chapter 1.
Chapter 2-10 + Chapter 11 Teaser: Releases by end of April. Might be some minor story improvements in Chapter 2/3, but mostly just fixing code I haven't had time to address yet.
Chapter 11: Planned for release by end of June. I've got about 80% of it written, so I just need to get the variables set, and begin rendering the rest of it.
Hopefully that's not too confusing. I promise, it'll all make sense eventually.
I'm going to get back to rendering! Got a long few days ahead of me, but I've got the eye of the tiger and the thrill of the fight. As always, take care of yourselves and thank you for your support!
