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August 12, 2024

Dev Update! 8/12/24

Hey, friends! Hope all's well with you and yours this week!

I've spent the past few days doing a lot of rendering, and we're rapidly approaching the 500 render mark for Chapter 10. I'd slowed down a bit due to the script needing more work, but now I'm back at the art side of things.

Part of the reason I had to rework a bit of the script, was because I decided to add a few small scenes. I talked about this a little bit in the most recent Sneak Peek post, but I'll recap here. If you recall, in Chapter 9 you have the option to dispatch your lovely assistant to bring Mason to the eye doctor. This has a few immediate impacts -- one of which is that Nicki will be present at the end of Chapter 9, which then leads to extra/different scenes at the beginning of Chapter 10. That then leads to more plot branching, before I bring everything back together with a choice.

  • Bring Mason to the eye doctor.

  • Don't bring Mason to the eye doctor.

Now, no big spoilers, but the original plan was that, if you take Mason yourself, that means that you also go on a shopping trip, and generally spend more time together.

But, the original plan for the alternate route where you don't take Mason, was more like.. "You don't take Mason? 'kay, skipping ahead to the Gabby scene!"

And I sat there for about a week, kicking the whole thing around, trying to decide whether or not I wanted to add more scenes. The idea I came up with was basically that, if you took Mason to the eye doctor, you could still get one of three optional scenes, plus Mason's shopping trip. If you delegated the task to Nicki, or just decided to skip it (you monster!), you could get all three optional scenes. So, I mulled it over.

Ultimately, I opted to listen to Devil Neon. The good news is that you get more content! Yay! The bad news is that it's going to take me a little longer. I intentionally wrote these additional scenes in such a way that they won't take me too much time. They basically all have a beginning, followed by a fade-to-black, followed by a slight jump ahead to the meat of the scene, which justifies its inclusion.

As a result, you'll get to see more of some characters that I didn't plan to have return until Chapter 11, including -- Brittani! Yes, seeing as how the player knows Brittani is starting her first day at Chesty Cheetahs, I figured.. Why not drop by and say hi? :D

But! Bringing this scene together wouldn't be easy. The biggest challenge is that crowd scenes are just like.. Really tough in Daz. Every figure eats up a ton of VRAM, and slows rendering to a crawl. Especially when your GPU only has a modest 8 GB. So, I had to get creative.

For my first draft of the scene, I took a restaurant model I'd already re-textured to have cheetah-print booths/chairs, as well as a bunch of resource-saving shaders applied to the walls and floors. Then, I populated it with some low-poly figures. The results were.. Fine.

At a glance, I think this would pass muster. The important stuff is in the foreground, and our low-poly figures are blurred by camera focus shift. Now sure, if you look closer, well..

Okay, if I ever make a horror game, I'll definitely use these! But, this ain't that kind of game! So, I decided to take another pass. The first thing I needed? More people! This is supposed to be a bustling, busy restaurant -- a stark contrast to Guy's own, less successful diner. So, the first thing I needed was new waitresses. For which I turned to one of my favorite cheap tricks -- billboards!

 
 
 

There! Now we have some smoking hot (but two-dimensional) waitresses for our background. Now, even though they can't move or interact with anyone, I think they're still an improvement over.. This.

 *shudder*

That's the stuff of nightmares. But, after a bit more work, adding more diners, my new waitresses, and food, I had something much better.

 Took a little more work, but I think it was worth it. And now I never, ever have to do another scene with a big crowd, ever again.

Right? Right, Devil Neon?

 Crap!

Until next time, take care of yourselves, and thank you for your support!

Comments (10)

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New Tricks Media · September 14, 2024

I like the use of the low poly figures. Too many VNs use those godawful featureless silver mannequins in place of unimportant extras. It really yanks you out of the VN. Just don't zoom in too close, though, because they too are the stuff of nightmares.

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Neon Ghosts Studio · September 14, 2024

Glad you agree! I’ve never liked the whole blank grey figure stand-ins. As you say, it just utterly breaks the immersion for me. 😅

k
kiwwy · August 13, 2024

A scene with Brittanny and Lucien 🔥

N
Neon Ghosts Studio · August 13, 2024

:0

B
Benjamin O'Dea · August 13, 2024

omg i was not ready for that low-poly close up. spat coffee all over my PC! also is there a way us fans could team up specifically to help you land some more VRAM?

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Neon Ghosts Studio · August 13, 2024

Nooo! Curse my comedic timing! :'D And no worries about the VRAM! I actually bought a new GPU as soon as prices began to crater. I've just been waiting to install it, because I was deathly afraid I'd screw something up, and have to suspend development while I did some troubleshooting. My plan is to take a hiatus between Chapter 10 and my planned Chapter 1 remake, and upgrade my PC with a nice new GPU, some extra RAM, PSU, and some other stuff.

E
ExoReborn · August 12, 2024

Dear gods of pervyness...those faces...like a Charly horse that wake you up from 0 to 100 in a second flat those faces well kill a sex drive just as fast lol

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Neon Ghosts Studio · August 12, 2024

🤣

R
Raiiin with Three Eyes · August 12, 2024

Those low-poly figures definitely have comedic potential for a horror game/scene or maybe a bad drug trip scene.

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Neon Ghosts Studio · August 12, 2024

Hunter S Thompson voice: "I was right in the middle of a fucking reptile zoo, and somebody was giving booze to these goddamn things!"