Mobile Game [Prototype v.2] (No Download)
This week's update will be a lot shorter since I got most of the big stuff out of the way last week.
As for changes to the game since last week, each character now has official art that changes based on which position they are placed in. They also each have their own attack animations that will appropriately target the enemy they are locked on to. Feedback for taking damage and missed attacks are also now visible for your team. Stats for enemy attacks, cooldowns, and auto-attack timers are still being worked on.
As for the character select screen, dragging a character now will display their stats (Name, Level, ect).
Next week I'll be finally adding the enemy art as well as their attacks. I'll also be adding the character "specials" feedback (Knight's Taunt, Werewolf's SP Boost, and Archer's Crit Boost). I might also add a chest spawn (similar to Pengi RPG) that has a random amount of goodies and gold for players who can make it that far without dying.
