September 3, 2022

The Last of Us Part I (Remake) - HDR Optimized Settings


The game is NOT using/applying Playstation HDR Calibration app settings.


The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance around 10.000 nits.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.



The game also offers additional regular "Brightness" , "Contrast" and "HUD Brightness" controls which is best to leave at their Default values as they already provide a balanced gamma and HUD luminance.

Comments (4)

h
haris mohammad · June 11, 2026

Would you say the hdr calibration and settings is the same for PC?

P
P40L0 | Technology: Optimized · June 11, 2026

Yes

P
P40L0 | Technology: Optimized · July 14, 2023

Set tone mapping to "Gradation Preferred" for an equivalent of DTM and "Off" for an equivalent of HGIG.

L
Laurens · July 14, 2023

For games where you suggest dynamic tone mapping like in this case, if I have a Sony Oled Tv with HDR 1000 Nits should I leave default settings like does it count as dynamic tone mapping ?