March 16, 2022

Cyberpunk 2077 - HDR Optimized Settings

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game had one of the worst HDR implementation with its initial release (washed out/wrong colors and wrong gamma) but after 1 year and a half since release things noticeably improved with Patch 1.5 (and free Next-Gen consoles Upgrade) and now even more with patch 2.3

  • First of all "Use HDR10 PQ" over "HDR10 scRGB" in order to have a true/native HDR10 presentation (and not a SDR->HDR conversion)

  • Peak HDR Luminance can be controlled with "Maximum Brightness" slider now up to 3.000 nits;

  • "Paper White" value will just modify the UI luminance;

  • "Tone-Mapping Midpoint" will control the gamma;

  • The "HDR10 PQ Saturation" slider was introduced with Patch 2.1 and will alter the peak luminance also of colors, not only highlights.

With patch 2.3 finally the reference image used in this section is now accurate and represent the actual changes you make with the sliders.


If you have an LG OLED and:

> you're using Dynamic Tone Mapping or Dynamic Contrast:

  • Set Maximum Brightness slider to: 3.000 (nits; Max);

  • Set Paper White slider to: 200 (nits);

  • Leave the HDR10 PQ Saturation slider to: 0 (Default).

> you're using HGIG:

  • Set Maximum Brightness slider to: 800 (nits) or 1.000 (for G2/C4) or 1.500 (for G3/G4/C5) or 2.400 (for G5);

  • Set Paper White slider to: 200 (nits)

  • Leave the HDR10 PQ Saturation slider to: 0 (Default).


If you don't have an LG OLED and:

> you don't have an HGIG option:

  • Set Maximum Brightness slider to: 1.000 (nits);

  • Set Paper White slider to: 200 (nits);

  • Leave the HDR10 PQ Saturation slider to: 0 (Default).

> you're using HGIG:

  • Set Maximum Brightness slider to the corresponding real Peak HDR Luminance of your TV in "nits";

  • Set Paper White slider to: 200 (nits);

  • Leave the HDR10 PQ Saturation slider to: 0 (Default).

In all cases, set "Tone-Mapping Midpoint" to 1.10 in order to have a balanced tone mapping between dark/bright scenes.


BONUS:

  • Disable "Film Grain" & "Chromatic Aberration" from graphics options section in order to have a cleaner and more pleasant PQ

  • Use the Performance Mode on XSX/PS5 for the best IQ/Smoothness combo

  • On PC ONLY: 
    - Try the NOVA LUT 3 Mod (Also don't install Nova City 2 or other ENV mods, but only the LUT). This will completely fix black levels and bad colors in HDR
    - Also try the Environment Textures Overhaul Mod to much improve textures quality (at the cost of a slight increase of VRAM usage)
    - I also recommend Remove UI Shadow Glow Mod to do just what it says in HDR ;)

Enjoy ;)

-P

Comments (46)

h
haris mohammad · March 28, 2026

For nova lut 3.0 do I use your recommended settings or need further tweaks? Also is UI shadow flow mod still newd in 2.31?

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P40L0 | Technology: Optimized · March 28, 2026

Yes, all will apply

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Himmler Joachim · January 7, 2026

I don't see detailed brightness options for series x

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P40L0 | Technology: Optimized · January 7, 2026

Some settings are only visible on PC but you should still see the HDR Calibration page, just press the button to open it

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P40L0 | Technology: Optimized · July 19, 2025

UPDATE 2025/07/20 - After further testing with patch 2.3, Tone-Mapping Midpoint is now recommended at 1.10 (both on Consoles and PC) in order to improve shadow detail while still being balanced between dark/night and bright/daylight scenes

K
Kyle McGinn · July 18, 2025

On ps5 pro, I have the tone mapping midpoint to 1 and everything is so dark it makes it difficult to see anything, are you sure this is correct? I have a LG G4 using hgig and your recommended settings

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P40L0 | Technology: Optimized · July 18, 2025

Did you set the system level HDR calibration correctly?

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P40L0 | Technology: Optimized · July 18, 2025

UPDATE 2025/07/18 - Patch 2.3 now fixed the reference image in the in-game HDR section, which now accurately represent the changes you make with the sliders there - Tone-Mapping Midpoint is now recommended to 1 both for Consoles and PC, even when using NOVA LUT 3 mod

h
haris mohammad · June 8, 2025

Is there a fps hit with the nova lut mod?

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P40L0 | Technology: Optimized · June 8, 2025

zero hit

P
P40L0 | Technology: Optimized · June 7, 2025

UPDATE 2025/06/07: For PC version only: - Updated "NOVA LUT 3 Mod" suggestion + Tone-Mapping Midpoint tweak when using it to finally fix blacks and have accurate colors in native HDR10 (without the need to use ReShade or similar post-processing mods) - Added "Remove UI Shadow Glow Mod" suggestion All suggested mods and settings won't affect the stability of the game and should also be compatible with future patches like the upcoming v2.3 ;)

W
William Z · June 11, 2025

Looking to play this for the first time afte the next patch later this month. Mod wise, I see you recommend ETO for Textures. Have you also tried HD Reworked Project. It seems that many people use it as well.

E
Eric Lunsford · May 9, 2025

Why no mention of RenoDX?

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P40L0 | Technology: Optimized · May 10, 2025

RenoDX is great, but in this case the game already provides a native HDR output so using Nova LUTs is sufficient to fix it and improve the game colors as well.

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P40L0 | Technology: Optimized · April 16, 2025

UPDATE 2025/04/17: - Reverted Tone-Mapping Midpoint to 1 both for Consoles and PC: this because on my last measurements I had a bugged game installation with broken HDR. I re-did it after installing it again from scratch - I also reverted my suggestion for the NOVA LUT HDR Mod on PC: use v2.2.1c instead of 3.x as the previous one is more accurate HDR wise. Tone-Mapping Midpoint to 1 is also good with v2.2.1c Sorry for the confusion...

E
Eric Lunsford · April 17, 2025

No ENV at all either?

M
Michael Christofi · April 16, 2025

Hello Does the new recommendation also applies for ps5? midpoint 2 makes everything washed out and blown up highlights. Whereas the old recommendation of 1.10 seems more correct or even 1.3 would really appreciate some insight Thank you in advance

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P40L0 | Technology: Optimized · April 16, 2025

Are you using HGIG or DTM? I mainly tested on PC but should be the same also on PS5. Maybe try with HGIG

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Eric Lunsford · April 3, 2025

Nova LUT 3 was just released. Does the HDR settings for that still apply?

P
P40L0 | Technology: Optimized · April 3, 2025

I just tried it and, yeah, it is completely different now. No more need to change in-game HDR settings anymore and I also updated those to reflect game v2.21 changes. I updated the post with new suggestions Thanks for letting me know :)

C
Connor · December 17, 2024

It feels like the game is way too dark at only 1.1 on a C2 with DTM enabled. I have to crank it up to set least 2.0 to see in night time scenes. The game is pitch black at times.

J
Josh Trebilcock · November 6, 2024

Isn't scrgb 16 bit though?

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P40L0 | Technology: Optimized · November 6, 2024

HDR10 PQ is the correct option for native HDR at 10-bit with 4:4:4 (Limited) with Gamma 2.2 target, the correct standard format for TVs scRGB is for HDR monitors with Gamma 2.0 and Full RGB.

h
haris mohammad · September 25, 2024

Still 1.10 midpoint?

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P40L0 | Technology: Optimized · September 25, 2024

Yes for consoles and stock PC version. If you use NovaLUT Classic HDR Mod on PC set it to 1

T
Tyler Pickney · August 31, 2024

G3 with DTM, 3000 nits instead of 1500 which is the G3 max?

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P40L0 | Technology: Optimized · August 31, 2024

DTM usually works best at 4.000 nits but the game max brightness is 3.000 nits, so you can't go beyond that. 1.500 for G3 should be used with HGIG (but if you install the latest NOVA LUTs HDR mod on PC, use 2.000)

D
DevilishTay · July 8, 2024

When using a oled hdr monitor are you supposed to follow the hgig settings or the tone settings?

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P40L0 | Technology: Optimized · July 8, 2024

Follow the same setting you used for the Win11 HDR Calibration app to clip. Usually it's 1.000 nits. Paper White 200 nits.

J
Juha Pehkonen · June 13, 2024

Hi P40L0! I have a one question regarding Cyberpunk 2077 HDR settings on PC. So first of all, I'm using your FMM +DTM settings and have calibrated my devices for 4000 nits. The problem is that on PC, Cyberpunk is really blown out at brightness 3000 / tonemap 1.1 / paper white 200 settings. On PS5 the problem doesn't exist and all the highlights preserve detail as expected. To me it seems that my PC doesn't give anykind of metadata for my LG C3 to work with. I can workaround this issue using LG's hdmi signal override menu and by setting mastering peak, maxCLL and maxFALL settings to 4000 nits, but I'm not sure if this is the correct way. Do you have any information regarding this issue? Edit: I'm using RTX 4090 if that matters. What made me think that PC isn't giving any metadata to the TV is that without using HDMI signal override menu, the dynamic tonemapping doesn't do anything on Cyberpunk. If I'm using the aforementioned settings (mastering peak, maxCLL, maxFALL 4000 nits) then I can instantly see a difference on picture when I switch DTM on and off.

h
haris mohammad · January 31, 2024

Does NOVA LUT Mod plus the env hurt fps? Also does the settings for the game with those mods enabled work on any tv?

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P40L0 | Technology: Optimized · January 31, 2024

No, FPS is the same. It will work for any TV when the game is in HDR10PQ mode (just follow my suggestions to the end)

h
haris mohammad · January 21, 2024

Do these settings apply with hdr10+ turned on for PC?

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P40L0 | Technology: Optimized · January 21, 2024

Didn't test that because it's a Samsung thing only, but yes it should. If you have LG use regular HDR10

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W90 82 · December 30, 2023

I’m following all your recommended settings on the G3. Using FMM with DTM, but I find this game a bit too dim. Are these settings still valid after all the updates? Would you recommend changing something to brighten things up a bit?

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P40L0 | Technology: Optimized · December 30, 2023

Yeah they're updated/valid. If you still find it too dim, try increasing the Tone Mapping Mid Point of the game a bit more (like 1.2) but don't overdue or you will raise blacks in dark scenes even more

h
haris mohammad · December 9, 2023

so still a 1 hdr midpoint?

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P40L0 | Technology: Optimized · December 9, 2023

I'll re-check it again after 2.1 and update the post soon

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Tyler Cole · December 5, 2023

I just redownloaded this game on PS5 and set everything as recommended but I see there’s now a HDR10 PQ saturation slider below the Paper White slider. I’m curious what that is and if I should touch it? It’s at 0 by default.

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P40L0 | Technology: Optimized · December 6, 2023

I would leave it at default

D
David · September 26, 2023

With the release of 2.0 has anything changed HDR wise?

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P40L0 | Technology: Optimized · September 26, 2023

Yes, the Tone Mapping Midpoint is now recommended at 1.10 from 1.20

V
Viktor Sinelnikov · January 16, 2023

Is it have proper Dolby Vision implementation?

P
P40L0 | Technology: Optimized · January 16, 2023

No. It's native HDR10.

D
David Soto · September 5, 2022

I just noticed that the PS5 version has a HDR10 picture setting option, what is that?

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P40L0 | Technology: Optimized · September 5, 2022

That's probably inherited from the PC version and should just be a trigger for the HDR or SDR version of the game (without the need to disable HDR system wide in the second case)