2.1.3 Alpha #2: Energy System
Warning, this version have mobgriefing enable and config for destruction is broken at the moment.All Shifters have been moved to the new scale attribute, they all work with macros and the new energy system (All values are subject to change) It's time to prepare everything for the upcoming bug hunt, I'm going to check if I reopen the testing channel. For now, you can choose whether you want to transform using an explosion or not by crouching and right-clicking with the scissors. Virtually all shifters have changes to a greater or lesser extent. If you want to reset the energy for a shifter simply use
/scoreboard players set $energy <shifter>_vars 3600
Changelog
Mechanics
Added: 3D Model for Colossal Nuke
Added: Attack Titan can grab and destroy blocks!
Added: Attack Titan Steam sounds.
Added: Beast Titan can grab and destroy blocks!
Added: Cart Titan can grab and destroy blocks!
Added: Explosion when transform for all the shifters!
Added: Pure Titan Steam sounds.
Colossal Titan NEW Explosion!
Removed Pehkui, Added Scale!
Art
Added: Energy System!
Beast Titan NEW animation: Death
Colossal Titan: NEW death animation
Bugfixes
Bugfix: Landing hooks wasn't making sound to the player.
Bugfix: Restart shifter state when on human form.
Balance
Cart Titan: Jump Force: 1.2 > 3 and now also sprints!
Creepy: Number of hitboxes 3 > 1. Step height 0.6 > 1.6
Moved Cart to Macros!
Moved Colossal to Macros!
Moved the ODM to Delta Library!
Rework: Cart Titan passive now let you transform without using energy!
Rework: Colossal Heat Wave now increases the radius of explosion with a rain of fire!
Updated: Now you can transform wherever you want, no more narrow terrain!
Increased Colossal Radius Explosion.
Logic
Updated: Attack Titan to use Scale!
Updated: Beast Titan to use Scale!
Updated: Cart Titan to use Scale!
Updated: Colossal Titan to use Scale!
Take care!
