The Colossal Titan Update #2: Finished main texture and farewell to humanity
It's been 2 months since we started the Colossal, a lot of work has been made. Zabat, the main painter and in charge of the sound effects has finished the textures, I made a script that helped me to animate the model better and easier, interpolating between each frame, that's how we passed from a 26 frames walking animation to 120! One of my favorite changes so far :D
The second attack of the colossal is also finished. We called it "The Wallbreaker", you may imagine why haha, in this current version I'm testing some stuff for the other steam attack that will push and burn all entities around, so if you are playing with optifine you will probably see emissive textures in your face.
My recommendation once again is to try it in multiplayer, since you are so massive, your own body will cover the most of the time your view, so is even more impressive when you see it as another player. Also, you can try the Pekhui mod and /scale set pehkui:third_person 7 to see it in third person.
To get the Colossal:
/function snc:shifters/mobs/colossal/add_colossal
To turn into the Colossal:
/function snc:give/item/shifters/add_1
To get rid of the Colossal (Execute in human form):
/tag @p remove colossal
/tag @p remove shifter
/team leave @p
/scoreboard players reset @p shifter_vars
We are almost there. Take care everyone!
