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Shingeki-no-Craft_2.3_Beta_1.4.zip 12.3 MB
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February 22, 2025

2.3 Beta #1: The Jaw Titan!

[Warning: Make sure to make a Backup! This version is highly unstable and hasn't been properly tested due to the secrecy of the Shifter's Mystery. It's not recommended for use in an extended survival world session or similar.]

I don’t think anyone can even comprehend how much I was dying to talk about this! THE JAW TITAN IS REAL. After so many months, after so much effort, the Jaw Titan—along with the official server—are finally here, coexisting to enhance both experiences! There’s so much to say, and I feel like this was one of the hardest times for Shingeki no Craft ever! I just couldn’t talk about it; I didn’t want to ruin the experience, and I was so busy in real life that... what I thought would take one month turned into three.

 Anyways, I don’t even have a changelog today. I just wanted to release this as soon as possible so you could try it out and appreciate all the effort that went into making it. For now, I’ll just list the most relevant aspects!

The Jaw Titan has been added to Shingeki no Craft: [Minecraft 1.21.3]
Agile, fast, and elusive—that’s the Jaw Titan! Climb walls, make high jumps, and charge against your enemies! You won’t want to unshift from this Titan!

  • A lot of new animations were made by DoctorX, in collaboration with Zabat and Hope—the perfect team to create a polished and well-integrated Titan!

  • Access to API functions: /function snc:api/get/shifter/jaw

  • Spawns in villages!

  • Advancements are working!

  • Jaw head available!

Jump into battle!

In addition to this, I’ve also introduced a new Cooldown System for the Titan Shifters. It will provide an even deeper layer of balance and is already implemented for all of them (except the Colossal). One side note: I had to remake the entire bite/roar system, so at the moment, the Attack, Armored, and Beast Titans are unable to perform it.

It was fun to make videos once again. This month will be the most important month for Shingeki no Craft, for better or worse. I’m planning to make a more “personal video” where I explain the current situation of the project. Stay tuned for that!

I hope you liked the reveal, and more than that, I HOPE YOU LIKED THE JAW TITAN!

See you on the server! Take care, everyone!


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Beta 1.1 Hotfix 

  • Tweaked climb detection for jaw to prevent trying to climb unintended areas (Plains, Slopes, etc...)

  • Fixed ODM not changing model

  • Fixed Jaw Titan flying

  • Fixed Jaw Titan Advancement

  • Fixed Cart Titan Predator's Hold

  • Fixed Cart Titan Utility Mode

  • Fixed Cart Titan not being able to consume shifters

  • Fixed Shifter's floating heads after dismount or consuming another shifter (Jaw and Cart)

Beta 1.2 

  • Modified block tag snc:tangible to not include grass and fern to prevent clipping with the new motion system.

  • New Texture for Jaw Titan.

  • Attack Titan fully ported to 1.21.3

  • Beast Titan fully ported to 1.21.3

  • Armored Titan ported to 1.21.3*

  • Colossal Titan ported to 1.21.3*

  • New cooldown system added to all shifters.

  • Added performance improvements to all shifters.

  • Fixed critical performance issues related to Cart and Armored.

 Known issues: 

  • Jaw and Attack Titan turned flying type

  • Colossal Titan explosion not working.

  • Armored Titan roar missing roar animation.

  • Mojang changed interaction entities, cannons, cart's turrets and handcuffs have several visual bugs

Beta 1.3 - 1.4

  • Generalized floor_detection for all shifters

  • Added: Cart's Titan turrets recoil effect

  • Added: Cart's Titan turrets more effects when land

  • Added: Armor Roar animation

  • Added: Config to enable/disable fire spread

  • Added: Griefing for all titan shifters! (Requires balance)

  • Fixed: Colossal Titan, All shifters working!

  • Fixed: Flying Titan Shifters

  • Fixed: Born as shifter displaying "shifter hearts" before reveal

  • Fixed: Trigger transform not working properly on titan shifters

  • Fixed: Advancement item models

  • Fixed: Guns (Requires balance)