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January 13, 2024

Custom SRP 2.4.0: Post FX Passes and Textures

We start 2024 with finalizing our RP's migration to the Render Graph API. In this case it's mostly moving code around so the tutorial paints with broader strokes than usual.

With that out of the way we can move on to modernizing other parts of our RP as well.

Custom SRP 2.4.0 (Catlikecoding)

Comments (2)

a
aldrick banks · February 2, 2024

It seems in Europe people are switching to Unreal at a fast pace recently. Do you think it's the trend? And is there anything similar or meaningful to do in UE as Editor scripting and shader scripting in Unity? In Asia they still use Unity far more than UE but the switch is observed to an extent. Not sure about C++ editor tooling is a thing or not for UE. Or HLSL shader writing is a thing or not in UE.

C
Catlike Coding · February 2, 2024

I don't have reliable industry-wide statistics, especially not per region. Right now I guess the Godot, Unity, Unreal trio is the most popular, but there's lots of other options too. I recently saw some game-jam data pass by indicating a noticeable drop in Unity, mostly in favor of a bit of everything. But that's a very specific (non-commercial) case.