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April 19, 2017

Hex Map 16: Pathfinding

Not satisfied with just knowing distances, we move on to find the shortest paths between cells.

Hex Map 16, a Unity C# Tutorial (Catlikecoding)

Comments (3)

X
Xtan911 · May 20, 2017

Looking forward to the next episode!!!

X
Xtan911 · May 20, 2017

You have a bug in the code. Everything freezes when the starting and the destination cell are the same. Fix it by changing the line when selecting the starting cell to: else if (Input.GetKey(KeyCode.LeftShift) && currentCell != searchToCell) {

C
Catlike Coding · May 21, 2017

Good catch, thanks. I fixed it.