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March 31, 2017

Rendering 14: Fog

Fog is a common effect, used to add a sense of depth to a scene. It can be added to a forward shader, but requires a separate pass for deferred shading. We'll use an image effect for that.

Rendering 14, Fog, a Unity Tutorial (Catlikecoding)

Comments (2)

A
Anders Bjerin · April 1, 2017

I like video tutorials, but well written articles are so much better! It is much easier to re-read difficult parts and skip those I do not need. Real time saver. Hope he gets a lot of patrons! :)

C
Catlike Coding · April 1, 2017

Exactly! I hope for more patrons too.