December 31, 2016
Rendering 11: Transparency
In the last tutorial of 2016, we'll cover semitransparent rendering. Unity's standard shaders support four rendering modes. They are opaque, cutout, fade, and transparency. Until now, we've always rendered in opaque mode. Now we'll add support for the other three modes. And just like the standard shaders, our single shader will support all four modes.
Rendering 11, Transparency, a Unity C# Tutorial (Catlikecoding)
