November 30, 2016
Rendering 10: More Complexity
Our materials weren't complex enough, really. So this time we'll add support for occlusion maps and detail masks. Now we can create some messy materials! And that's more reastic, because reality is messy.
Besides that, we'll also take care of multi-material editing. While that's already somewhat possible, the keywords need a bit of extra work.
Rendering 10, More Complexity, a Unity C# Tutorial (Catlikecoding)
