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September 30, 2016

Rendering 8: Reflections

http://catlikecoding.com/unity/tutorials/rendering/part-8/

Shading is all about reflections. Ironically, mirrors are one of the hardest things to get right. In real life, light bounces all over the place. Mirrors just work. Seemingly infinite bounces aren't a problem at all. Two mirrors facing each other? Photons race back and forth without complaining. Unfortunately, Unity can't cope with that. But here's what we can do, using reflection probes.

Comments (4)

S
Stellar Throne & ClaudeCraft by MrPhil · October 2, 2016

Looks amazing!

C
Catlike Coding · October 2, 2016

I did my best to creating something shiny this time.

R
Richard Hackathorn · September 30, 2016

Amazing tutorial! I was just starting to feel good about my knowledge of Unity, but then I read this tutorial. Feel like an Unity newbie again. Thank you for a big healthy dose of humility!

C
Catlike Coding · October 2, 2016

Haha, you're welcome! I'm glad I got you to reflect on your knowledge.