Rendering 8: Reflections
http://catlikecoding.com/unity/tutorials/rendering/part-8/
Shading is all about reflections. Ironically, mirrors are one of the hardest things to get right. In real life, light bounces all over the place. Mirrors just work. Seemingly infinite bounces aren't a problem at all. Two mirrors facing each other? Photons race back and forth without complaining. Unfortunately, Unity can't cope with that. But here's what we can do, using reflection probes.
Comments (4)
Looks amazing!
I did my best to creating something shiny this time.
Amazing tutorial! I was just starting to feel good about my knowledge of Unity, but then I read this tutorial. Feel like an Unity newbie again. Thank you for a big healthy dose of humility!
Haha, you're welcome! I'm glad I got you to reflect on your knowledge.
