March 24, 2021
Pseudorandom Noise: Hashing
It is finally time to revisit the old Pseudorandom Noise series! We start with a fresh approach based on hashing, taking full advantage of jobs and Burst. I use this opportunity to introduce a small variant of xxHash specifically designed to be fed small data like 2D and 3D integer coordinates.
Comments (2)
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Richard Hackathorn · March 25, 2021
Amazing piece of work! So far beyond my level, I am truly in awe... hash func + 2020 + Jobs + Burst + shaders + shader graph + SG custom functions + hash struc (with prime numbers empirically chosen by Yann Collet) + eating data by shifting bits + coloring + vertical offset (with last byte) . You forgot something! The proper wine pairing... ;)
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Catlike Coding · March 25, 2021
Wine not included!
