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December 30, 2015

Mesh Deformation

http://catlikecoding.com/unity/tutorials/mesh-deformation/

Here is a simple introduction to mesh deformation. We turn a cube sphere into a stress ball and then poke at it with ray casts.


I'm releasing this tutorial while it is still a work in progress. The code, images, and animations are already in there. It is the text that is still mostly missing. So you can already get a good impression of the what, and how, but not yet the why.


You can also see that I have started to use subsections, in an effort to add more structure.


I will post an update notification when I have finished the writing.

Comments (5)

K
Kanghyun Choi · June 20, 2017

The inverse square law or mesh deformation method used here is very interesting. Do you have any related papers using these methods?

C
Catlike Coding · June 20, 2017

I have no specific papers for you. The inverse-square law pops up everywhere you have an expanding front or surface.

K
Kanghyun Choi · June 5, 2017

Can not you wrap it all in one texture? It comes out only in checkered pattern. Thanks for the good posting.

C
Catlike Coding · June 5, 2017

Texturing a sphere is nontrivial. In this case, it's most straightforward to use a cubemap and sample it with the unperturbed normals. Those normals would have to be stored in a separate mesh channel as 3D texture coordinates. A lat-lon UV unwrap doesn't work with this mesh's topology.

A
Arun Mehta · January 1, 2016

Looking forward to it! Keep you the great work