January 31, 2020
Custom SRP: Baked Light
This time we cover baking light in the Custom SRP series. Light maps, light probes, and light probe proxy volumes. We also consolidate the shader input in a single file so we don't have to redefine it for each pass, as we now also need a meta pass.
Comments (2)
奇
奇九 · February 2, 2020
Thank you, I will learn and wait for more about this series.
C
Catlike Coding · February 2, 2020
You're welcome!
