August 31, 2019
SRP: Image Quality
The final installment of the SRP series deals with render scale, MSAA, and HDR to make our images as pretty as possible.
The last installment? Yes. I end the current SRP series here. I will follow it up with a new modern SRP series that will both upgrade everything to Unity 2019 and also introduce new techniques that will make it worthwhile to go through it again. This isn't a simple API upgrade, it's much more! I have a lot in the pipeline but still have to work out how exactly to approach this, because it turns out to be quite modular.
Comments (2)
S
Sergey · September 2, 2019
OK, I'll wait impatiently for new posts about SRP/HDRP/URP. A difficult and very necessary topic.
C
Catlike Coding · September 2, 2019
There is indeed still lots more to cover!
