July 31, 2019
SRP: Post-Processing
Unity has multiple post-processing solutions. There's the old OnRenderImage approach, there's the PPV2 stack, and there's the upcoming new stacks specific to the LW/Universal and HD render pipelines. And now we're going to make our own.
Post-processing solutions can be quite complex, but for this series we keep it as simple as possible, to give you an idea of how to set one up yourself. We make a separate stack asset, allow configuration per camera, and create example blur and depth stripes effects.
Comments (2)
L
Lefei Hu · August 1, 2019
Can you write some article about ue4?
C
Catlike Coding · August 1, 2019
Maybe in the far future.
