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May 31, 2019

Baked Shadows

We move on from global illumination to mixed lighting, which means combining realtime lighting with baked shadows. Or the other way around, in case of subtractive lighting.

This tutorial is still for Unity 2018. The upgrade of the SRP series to 2019 is progressing, but not finished yet. It's a lot of work not only due to API changes but also because I'm adding and improving some stuff along the way.

Baked Shadows (Catlikecoding)

Comments (2)

A
Alpha · May 31, 2019

Even though I have realized it in my project, I found that I'm not doing well in all parts after going through your tutorial. Thank you for the thoughtful consideration coding this part :3

C
Catlike Coding · June 1, 2019

Glad to help!