April 29, 2019
SRP: Global Illumination
This installment of the Scriptable Render Pipeline series covers the big subject of indirect lighting in one go, both static and dynamic, with light maps, probe groups, LPPVs, and emission.
Shadow masks aren't part of this, because they are for direct lighting. I'll cover them later.
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Catlike Coding · April 30, 2019
I updated some asides about GPU instancing.
