March 22, 2019
More Complex Levels
The final part of the Object Management tutorial has arrived! It adds automatic spawn zones, kill and life zones, centralized level updating, and a little convenient editor functionality.
Comments (2)
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Richard Hackathorn · March 22, 2019
Who would have thought that Unity object mgt could be evolved to such levels! And, what I really learned (or am struggling to learn) is the power and malleability of Python classes. Seems like a visual of that hierarchy (network?) would be useful (necessary?). Probably homework for us students. Thanks...
C
Catlike Coding · March 23, 2019
You could generate a C# class diagram from the code. Some Visual Studio versions make that easy. But cramming everything in a single diagram would make things appear more complex than necessary, due to information overload. Many parts exist in isolation.
