Swirly Pipe
It's a new game tutorial! Actually, it's a tutorial about creating a game prototype. It goes from concept to building for multiple distribution platforms.
The tutorial isn't completely fleshed out yet. Past some point it's just an outline. I need a little break to keep the quality up. I hope to finish on Friday, otherwise during the weekend.
Comments (5)
I have noticed and stumbled over your suggestion at the beginning to go back and do/review previous tutorials to better understand the current one. On the surface, this is a helpful suggestion but... Several times I have gotten sidetracked doing/reviewing previous and then not returned to current! Or when I did, forgot why I did the previous! Maybe be specific about which steps in previous tutorials to review. And/or move this suggestion to specific places in the current tutorial. ...Hope this is constructive.
Thank you! I have adjusted my wording to make clear it's just about covering the basics. Getting sidetracked is a great way to learn, so I'm not too worried about that.
All right, the writing is done! Maybe I'll still add a diagram somewhere, and some asides.
Thank you! Amazing what a few lines of C# will generate. And, the WebGL worked with Chrome (but not Firefox). Take you time finishing. This is a long beautiful tutorial. Richard
Thank you for your kind words! WebGL works for me in Firefox, on OS X. Any idea why it doesn't for you?
