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April 30, 2015

Swirly Pipe

It's a new game tutorial! Actually, it's a tutorial about creating a game prototype. It goes from concept to building for multiple distribution platforms.

The tutorial isn't completely fleshed out yet. Past some point it's just an outline. I need a little break to keep the quality up. I hope to finish on Friday, otherwise during the weekend.

Swirly Pipe, a Unity C# Tutorial (catlikecoding.com)

Comments (5)

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Richard Hackathorn · May 5, 2015

I have noticed and stumbled over your suggestion at the beginning to go back and do/review previous tutorials to better understand the current one. On the surface, this is a helpful suggestion but... Several times I have gotten sidetracked doing/reviewing previous and then not returned to current! Or when I did, forgot why I did the previous! Maybe be specific about which steps in previous tutorials to review. And/or move this suggestion to specific places in the current tutorial. ...Hope this is constructive.

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Catlike Coding · May 6, 2015

Thank you! I have adjusted my wording to make clear it's just about covering the basics. Getting sidetracked is a great way to learn, so I'm not too worried about that.

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Catlike Coding · May 5, 2015

All right, the writing is done! Maybe I'll still add a diagram somewhere, and some asides.

R
Richard Hackathorn · April 30, 2015

Thank you! Amazing what a few lines of C# will generate. And, the WebGL worked with Chrome (but not Firefox). Take you time finishing. This is a long beautiful tutorial. Richard

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Catlike Coding · May 1, 2015

Thank you for your kind words! WebGL works for me in Firefox, on OS X. Any idea why it doesn't for you?