October 25, 2018
Configuring Shapes
Here is the next part of my Object Management series! In it, we'll makes shapes more lively by granting them the ability to rotate and move in a fixed direction. Then we make the game even more interesting by making it possible to configure the shapes per spawn zone. You can have green zones, red zones, fast zones, slow zones, and so on. Finally, we'll make editing these settings more convenient by creating our own property drawers.
