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September 30, 2018

Custom Pipeline

It is time to create our own render pipeline! This is the first part of a tutorial series about the new scriptable render pipeline introduced in Unity 2018. The SRP API is still experimental, but has been around long enough that we can move forward and start working with it.

This first installment covers the foundation needed to get a custom pipeline up and running, from creating the pipeline asset and instance, to rendering, to integrating it with the Unity editor.

Custom Pipeline (Catlikecoding)

Comments (3)

A
Andrew Carvalho · September 30, 2018

Finally! I have been playing around with SRP for a bit but did it mostly by struggling through the undocumented APIs and out of date example projects. I'm glad that a quality SRP tutorial is being out together for others to avoid the same problems.

C
Catlike Coding · October 1, 2018

I'll do my best!

N
Nayef Livio Derwiche · September 30, 2018

This is amazing!