September 30, 2017
Rendering 20: Parallax
The last effect that we add to our custom shader is parallax mapping. First, we duplicate the same parallax approach that the standard shader supports. Then we'll move beyond that and use raymarching to create a more convincing effect.
This tutorial is the last part of the rendering series, covering the fundamentals of shading and Unity's rendering pipeline. Now we can move on to more advanced and specialized techniques.
