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September 23, 2026

New Sprite Animation Test w/ Maki!

Hello everyone! In this short video, we are demonstrating our new sprite animation system!

Right now, when a character moves between 2 poses, we have an in-between animation. If Maki had his arms down and then raised them, we would see his arms move. This has caused issues where arms phase through bodies and get tangled.

It looks bad, but we think we have a solution. Instead of doing an in-between animation, we thought of doing this stylized transition where the characters sort of pop between poses. We think this looks better and is actually less work since we don't need to do the in-between animations.

But we want to know what you think!

Would you like our sprites animated like this?

New Sprite Animation Test w/ Maki! | Hazelnut Latte (YouTube)

Comments (21)

R
Rayzer Maniac · October 5, 2026

Absolutely love this. Even if you keep it minimal for a reduced work load and to lower the risk of janky movements its still a massive improvement on a series of still poses. This is absolutely the way forward in taking games like this to the next level.

J
Jiraiya · September 24, 2026

LOVE it

N
NARUTO · September 24, 2026

How can I buy the game I want to buy it the full game please guide me

D
DatsLotus · September 24, 2026

The game is still in development. There is no full game yet. - Lotus

d
d3v · September 24, 2026

Can someone help me on how to download this for my pc? I’ll be buying it soon.

J
Jabermania · September 25, 2026

Send location

J
Jordan Amelian Irvine · September 24, 2026

So, I like it, but I feel as if the jolt of movement between expressions could be either a bit smoother or less abrupt? or am I thinking of the word gradual? either way even without that it's still a solid 9/10 animation. Only loosing a point due to lack of a back view.

R
RadLord Studios · September 24, 2026

Yeah we're aiming for like the snapiness so we don't have to animate those in between frames that are causing bugs. And our sprites are 2D so we dont have a back view </3

J
Jeffery · September 24, 2026

I like this as an interpretation of animation. I think it works well vs a 60fps animation it’s a fill in the gaps that adds to a visual novel

V
Violet · September 23, 2026

Overall, I think this looks really good! However, the transition from the laughing to the next pose felt off and jarring. I think it's because the laugh is an animation that cycles instead of being essentially static. I think it might look better if you made the cycled animation pause and become static like the others for a bit before moving on. Or maybe the cycled animation should only cycle a set number of times before hitting a "static" version of the pose. People typically don't giggle for longer than a few seconds after all.

C
Charmander01 · September 23, 2026

Does this mean we are meeting maki sooner than in the original game?

R
RadLord Studios · September 23, 2026

Yeah check the roadmap ;)

I
Invarus · September 23, 2026

Yeah, I think that looks good.

T
Tuor · September 23, 2026

I love it! thanks Radlord

I
Izumi! · September 23, 2026

Yea i really like that, gives the chars a bouncy vibe :D

J
Jabermania · September 23, 2026

Could we see a rear view

R
RadLord Studios · September 23, 2026

Focus, J

A
A1X · September 23, 2026

Honestly, this is better than seeing the arms move in weird ways. I actually like the snappiness of the transition between animations. Makes it feel...classic? Also, HOT DAMN MAKI LOOKS GOOD.

R
RadLord Studios · September 23, 2026

Woowhoo!! Yeah the arms moving can be cool but the amount of work its gonna take to figure out how to do it right is just... not something we wanna deal with xD And the popping is cool imo

C
Carlos Soto · September 23, 2026

Dude that looks so good! This game has truly evolved into something I never thought it would be and I'm so for it

R
RadLord Studios · September 23, 2026

We're trying!!!!