Hazelnut Latte v0.15 Progress Report 11/04/25
Howdy everyone! Welcome to another progress report for v0.15 of Hazelnut Latte!
Today, we had a huge 3-hour meeting to rethink, reshuffle, and set a game plan for our workflow and how we wanted to tackle v0.15. Something unusual about this build, and probably v0.16 to a degree, is that we are transitioning to this new engine. Many things that previously worked must continue to function here now. We need to create things in this new engine. It means that once we do it and complete it, we won't have to worry about it going forward.
Our order of business this week is making a video and image, or CG, displayer. This means creating a system to display still images and play videos. We have a working sprite and background system, so the VN part works fine. However, the system to show the CGs and video loops needs to be done. We are optimistic that this won't take more than a week.
We also need to make the UI elements. This is what you will be interfacing with throughout the whole game. Clicking on the main menu, navigating it, making the galleries, etc. We have adjusted the appearance of this on the graph, where previously it did not include many elements; now, this bar encompasses all the menus and UI elements.
The Secret System is going well! :D
I haven't touched the Episode 1 script; instead, I am still working on Episode 2. I was dealing with a lot of administrative stuff last week and early this week, so it was slow going, but I hope to pivot back soon.
We adjusted the display of lewd scenes on the graph. Instead of showing the overall scenes, we are showing each individual image we need. So that isn't 36 individual lewd scenes, but 36 images used in the lewd scenes, since we need to illustrate each image.
(For reference, there are 11 lewd scenes total)
I added a section for UI art, which is artwork specifically designed for the player to interact with. One of these is the Jade City map, which we hope to revamp! We also hope to create a new main menu and accompanying art.
We finished the bathroom at Cafe Estros, and I removed two backgrounds from the chart. They were Vera's office and behind the counter at Estros. I added them originally since we were redesigning Estros and making the whole layout. However, considering what else is required, these two backgrounds don't appear in Ep 1, so we won't bother creating them until we need them.
Wrap Up
While some coding graphs might not have moved much, it's because we consolidated and really figured out which bar meant what.
We now have a better understanding of what is needed going forward and a solid plan in place.
I would like to thank everyone for their continued support. I know this has been a bit of a long road, but we have some news we're keeping close to our chest about the future of Hazelnut Latte.
Have a wonderful week, and Stay Rad!
Comments (7)
Hello! I really like Vera’s storyline — will her route have more interactions or story content in future updates?
Of course! She is a main love interest 😊
Dave is the perfect girl 🗿
Ikr im surprised he wasn't one of the main love interests
That art tease on the update banner is driving me wild.
Cool, I cant wait to see how good the artwork will be in the revamp!!!
Maybe I'm biased, but it's so fucking good
