Technical Update for the Future!
Hello! I hope everyone who has the chance to play v0.11.5 is having a good time!
But the boat doesn't stop, and we aren't stopping ;)
One question I am always asking myself is, "How do I make the game take up less space?"
We solved a bit of that question by inventing a lighter version for mobile. But I want both versions to take up less space. I hate when games require 88gbs of space. Why do I still play Destiny 2?
So, we figured out a new technique! And that is how we are utilizing our sprites!
At the moment, every time a sprite shows up on the screen, you get the entire sprite—everything. But that is a lot of alternative versions of every outfit, pose, and expression. We are now switching to a layered sprite system that will be less of a memory hog and also run better in the code, taking up fewer lines and being less annoying.
But how much is that really saving us?
This is something we are working on for v0.12 to make the game and experience better.
We're hard at work chugging along on v0.12, but we hope this was insightful!
Thank you all so much for your amazing support. Have a wonderful day, and Stay Rad Out There!
Comments (3)
neat!
Smart move, and this is a pretty tried and true method for this type of game. Especially as the cast increases.
The old way was easier at first when I didn't know what I was doing. But this is a legit production now, so, we gotta get good.
