Feedback!
Hey guys!
Shattered Minds is now at version 0.03, so I thought it was time to ask for feedback.
The opinions of my supporters are important to me, and I will incorporate your feedback, suggestions, ideas, and opinions into the game as much as I can.
Do you have a favorite aspect of the game? What do you wish to see more of and what do you wish to see less of? Would you like to suggest any changes or improvements? Are there any new features/gameplay mechanics that need to be added?
Let me know what's on your mind in the comments, or on Discord!
Help me make the game better!
Comments (18)
Would love to see locations we've been not get locked out. ie, we've been to Eleanor's apartment, why can't we revisit that? Maybe be able to screw the hooker that became the secretary
I think it would be very titillating to be able to follow the girls' internal monologues/thinking from time to time as they are trying to adjust to implanted thoughts and alterations Alex does and internalize them as "natural". And not so natural as well, for those of them you plan to develop an inkling of what is going on but unable to muster the will to resist. The denial, the little lies, the self-reassurance, the compromises with one's conscience and negotiations with oneself to find the most palatable way to let the obscene but pleasant thing happen as they concede parts of their ego is top shelf mc stuff in my opinion.
I feel that Open-world part of game is lacking. MC comes to same conclusion/learns same thing in three separate quests. I think first few should be more on rails to fix this issue. It's my personal taste but most of dialogues are too bloated. As much as I like world, story and characters, the dialogues really need some work.
Thanks for feedback! If you have any ideas on how to get more "life" into the open world, let me know!
I think the only thing I would like to see more of is more of a focus on the mindless expression and blank mindedness and even a slow "brain drain" kind of effect as they aren't able to resist and their will fades even as they try to fight until they can only obey
I think generally, the quality of the updates has been pretty good. As a sandbox, there needs to be more stuff to do during the day. But I get this is something that will be added during development. It would also be great to understand what the entire corruption process will be like for at least one of the girls. I know you are going slow and doing each girl step by step, but having a “proof of concept” girl would be good - if just to iron out any issues.
If you have any suggestions on what else to do during the day, aside from quests, feel free to share! :) Having a “proof of concept” girl is a very good point that I have been thinking about for some time as well. I think I'll do this so you can see what to expect once you've completely corrupted a girl/added her to your harem and what the gameplay is like afterwards.
whats the meanning of this guy?(MC's friend)
He's part of the main storyline, in which the player can decide what will happen to Bill. So yeah, he plays a roll later in the game again.
Would like to see some women reluctant/trying to fight the mind control
For me personally I don't mind a battle of wills as long as at the end the woman ends up in "oh, this is way better and way more fun than I thought." Just a personal thing but helping people overcome inhibitions and ignoring social norms is better than forcing someone to do something they hate.
Haven't played .03 yet since I'm Tier2, but what annoyed me a little is the presence of Ava. It's like having a third person watching and judging you when you use powers. Also, going at the same place at the same time 5 days in a row for a similar scene is boring. Maybe include some dialogues with other characters between each day or perhaps you planned for the player to do other quests in parallel?
That's actually the plan, yes. Once there's enough content in, the player will always have something to do. At the moment, the characters with their conversations in the open world are more of a placeholder.
I have to say that so far I'm pretty happy with the development, there's obviously a lot of stuff going on in the background with the super powers stuff. There's at least one obvious super at the institute of higher learning, I wouldn't be shocked if it was two or three though. I hope the main char doesn't go overboard with the "I can do whatever the fuck I want" ethos his best friend is pushing... Like after a certain point it's a different sort of fantasy fulfillment, and it doesn't ever inspire me to enjoy the role of it's too super creep. That being said if the main had a cohort who was super excited about the corruption and or control angle that'd be pretty hawt... If it isn't his incel bestie that is.
So far, I like where you are going with the game. It's very reminiscent of what the gift reloaded was before it got cancelled. One thing I would like more of though is more milf like characters. We have the teacher and the landlady, great. A few more characters and then it's a solid cast. Also, maybe a little nitpicky, but I'm one of the people in the camp of longer development time with bigger updates just because sometimes the shorter updates don't feel as fulfilling. You are doing a great job with what you're doing and I'm very happy there's another developer giving the mind control genre another go.
As the game develops, more and more characters will be added. The list of milfs will also be expanded. There will already be a new one added in V0.04, the headmistress.
So fare I've been enjoying the aspects of the mind control and how we haven't been able to immediately make people do things with our abilities. Sort of a slowburn mind control aspect that you've got going on without being too slow. One thing I am curious about though is if there are going to be any forms of physical transformations that we will be able to enact on people down the road? Also, I'd like to see the traits we put points into being used more often. Haven't really had a reason to focus on one trait over another at this point it seems.
I'd love to include physical transformations at some point. But I also have to keep an eye on the workload here. One render/animation could easily turn into 3 this way. Where and in what way would you like to see the traits used more often? Once "reprogramming" is in the game, they become more important. For example, you need a certain level of the "daring" skill to be able to apply the "slave" personality on someone.
