MDL Blender Scripts
- Removed bone cache system to allow for rig edits. Important note that only imports using the new plugin will have correct rig's, so reimport any rigged MDLs.
- 'False bone orientation' toggle imports using the old system but this is just to visually check in Blender, this will rig improperly in-game
- Added HPL import/export (Toggling "Import HPL" on import will search for an hpl within the mdl path add it to your model as a vertex group)
- Added Export HPL button to file menu. Use this by selecting the models that have "HPL_" vertex groups and exporting.
- Name your vertex groups "HPL_Entrance" and "HPL_Ring" to specify where you want the mask to apply
- Fixed name bug (edited)
Vertex groups should look like this. Make sure you're actually clicking assign on your selection
Few notes: Only select the objects and not the skeleton when exporting new MDLs.
ATPT support has been added for 23 MDL files, 22 ports will still need to be added via hex editing.
Comments (5)
Which of the two zips am I going to install if I want to port from 2k22 to 2k23?
where do i get the placeholders sorry
I believe that's in the discord, that's by a solo user named BlindedByGrace
Can you make a guide to install this? I have blender and have no idea what to do now. Do i put the zip in scripts or do i extract them im so lost
"22 ports will still need to be added via hex editing." Any idea on how to go about this? There's a few 2K22 mods I want to test out, and this is something I'd want to look into.
